Günther, Sebastian ; Rasch, Julian ; Schön, Dominik ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Matviienko, Andrii ; Mühlhäuser, Max (2022)
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
2022 CHI Conference on Human Factors in Computing Systems. New Orleans, USA (29.04.-05.05.2022)
doi: 10.1145/3491102.3517454
Conference or Workshop Item, Bibliographie
Abstract
Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being touched or stroked, current approaches typically need large numbers of different physical textures. However, even advanced devices can only accommodate a limited number of textures to remain wearable. Therefore, a better understanding is necessary of how expectations elicited by different visualizations affect haptic perception, to achieve a balance between physical constraints and great variety of matching physical textures. In this work, we conducted an experiment (N=31) assessing how the perception of roughness is affected within VR. We designed a prototype for arm stroking and compared the effects of different visualizations on the perception of physical textures with distinct roughnesses. Additionally, we used the visualizations' real-world materials, no-haptics and vibrotactile feedback as baselines. As one result, we found that two levels of roughness can be sufficient to convey a realistic illusion.
Item Type: | Conference or Workshop Item |
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Erschienen: | 2022 |
Creators: | Günther, Sebastian ; Rasch, Julian ; Schön, Dominik ; Müller, Florian ; Schmitz, Martin ; Riemann, Jan ; Matviienko, Andrii ; Mühlhäuser, Max |
Type of entry: | Bibliographie |
Title: | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
Language: | English |
Date: | 28 April 2022 |
Publisher: | ACM |
Book Title: | CHI'22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems |
Event Title: | 2022 CHI Conference on Human Factors in Computing Systems |
Event Location: | New Orleans, USA |
Event Dates: | 29.04.-05.05.2022 |
DOI: | 10.1145/3491102.3517454 |
URL / URN: | https://dl.acm.org/doi/10.1145/3491102.3517454 |
Abstract: | Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being touched or stroked, current approaches typically need large numbers of different physical textures. However, even advanced devices can only accommodate a limited number of textures to remain wearable. Therefore, a better understanding is necessary of how expectations elicited by different visualizations affect haptic perception, to achieve a balance between physical constraints and great variety of matching physical textures. In this work, we conducted an experiment (N=31) assessing how the perception of roughness is affected within VR. We designed a prototype for arm stroking and compared the effects of different visualizations on the perception of physical textures with distinct roughnesses. Additionally, we used the visualizations' real-world materials, no-haptics and vibrotactile feedback as baselines. As one result, we found that two levels of roughness can be sufficient to convey a realistic illusion. |
Uncontrolled Keywords: | haptic, smooth, stimuli, stroke, visual, visualizations |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Telecooperation |
Date Deposited: | 22 Jun 2022 11:19 |
Last Modified: | 01 Dec 2022 12:30 |
PPN: | 502208503 |
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