Elsayed, Hesham ; Hoffmann, Philipp ; Günther, Sebastian ; Schmitz, Martin ; Weigel, Martin ; Mühlhäuser, Max ; Müller, Florian (2021)
CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance.
DIS '21: Designing Interactive Systems Conference 2021. virtual Conference (28.06.-02.07.2021)
doi: 10.1145/3461778.3462026
Conference or Workshop Item, Bibliographie
Abstract
Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. At present, the influence of display types and visualizations have not been investigated in the literature. These factors are important as they directly impact perception and cognitive load, and hence influence the performance of participants. In this paper, we conducted a controlled experiment with 20 participants to compare the use of five display types with different screen sizes: smartphones, tablets, desktop monitors, TVs, and large displays. On each device, we compared three common visualizations for posture guidance: skeletons, silhouettes, and 3d body models. To conduct our assessment, we developed a mobile and cross-platform system that only requires a single camera. Our results show that compared to a smartphone display, larger displays show a lower error. Regarding the choice of visualization, participants rated 3D body models as significantly more usable in comparison to a skeleton visualization.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2021 |
Creators: | Elsayed, Hesham ; Hoffmann, Philipp ; Günther, Sebastian ; Schmitz, Martin ; Weigel, Martin ; Mühlhäuser, Max ; Müller, Florian |
Type of entry: | Bibliographie |
Title: | CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance |
Language: | English |
Date: | June 2021 |
Publisher: | ACM |
Book Title: | DIS 2021: Proceedings of the 2021 ACM Designing Interactive Systems Conference |
Event Title: | DIS '21: Designing Interactive Systems Conference 2021 |
Event Location: | virtual Conference |
Event Dates: | 28.06.-02.07.2021 |
DOI: | 10.1145/3461778.3462026 |
URL / URN: | https://dl.acm.org/doi/10.1145/3461778.3462026 |
Abstract: | Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. At present, the influence of display types and visualizations have not been investigated in the literature. These factors are important as they directly impact perception and cognitive load, and hence influence the performance of participants. In this paper, we conducted a controlled experiment with 20 participants to compare the use of five display types with different screen sizes: smartphones, tablets, desktop monitors, TVs, and large displays. On each device, we compared three common visualizations for posture guidance: skeletons, silhouettes, and 3d body models. To conduct our assessment, we developed a mobile and cross-platform system that only requires a single camera. Our results show that compared to a smartphone display, larger displays show a lower error. Regarding the choice of visualization, participants rated 3D body models as significantly more usable in comparison to a skeleton visualization. |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Telecooperation |
Date Deposited: | 17 Jan 2022 10:23 |
Last Modified: | 17 Jan 2022 10:23 |
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