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CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance

Elsayed, Hesham ; Hoffmann, Philipp ; Günther, Sebastian ; Schmitz, Martin ; Weigel, Martin ; Mühlhäuser, Max ; Müller, Florian (2021)
CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance.
DIS '21: Designing Interactive Systems Conference 2021. virtual Conference (28.06.-02.07.2021)
doi: 10.1145/3461778.3462026
Conference or Workshop Item, Bibliographie

Abstract

Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. At present, the influence of display types and visualizations have not been investigated in the literature. These factors are important as they directly impact perception and cognitive load, and hence influence the performance of participants. In this paper, we conducted a controlled experiment with 20 participants to compare the use of five display types with different screen sizes: smartphones, tablets, desktop monitors, TVs, and large displays. On each device, we compared three common visualizations for posture guidance: skeletons, silhouettes, and 3d body models. To conduct our assessment, we developed a mobile and cross-platform system that only requires a single camera. Our results show that compared to a smartphone display, larger displays show a lower error. Regarding the choice of visualization, participants rated 3D body models as significantly more usable in comparison to a skeleton visualization.

Item Type: Conference or Workshop Item
Erschienen: 2021
Creators: Elsayed, Hesham ; Hoffmann, Philipp ; Günther, Sebastian ; Schmitz, Martin ; Weigel, Martin ; Mühlhäuser, Max ; Müller, Florian
Type of entry: Bibliographie
Title: CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance
Language: English
Date: June 2021
Publisher: ACM
Book Title: DIS 2021: Proceedings of the 2021 ACM Designing Interactive Systems Conference
Event Title: DIS '21: Designing Interactive Systems Conference 2021
Event Location: virtual Conference
Event Dates: 28.06.-02.07.2021
DOI: 10.1145/3461778.3462026
URL / URN: https://dl.acm.org/doi/10.1145/3461778.3462026
Abstract:

Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. At present, the influence of display types and visualizations have not been investigated in the literature. These factors are important as they directly impact perception and cognitive load, and hence influence the performance of participants. In this paper, we conducted a controlled experiment with 20 participants to compare the use of five display types with different screen sizes: smartphones, tablets, desktop monitors, TVs, and large displays. On each device, we compared three common visualizations for posture guidance: skeletons, silhouettes, and 3d body models. To conduct our assessment, we developed a mobile and cross-platform system that only requires a single camera. Our results show that compared to a smartphone display, larger displays show a lower error. Regarding the choice of visualization, participants rated 3D body models as significantly more usable in comparison to a skeleton visualization.

Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Date Deposited: 17 Jan 2022 10:23
Last Modified: 17 Jan 2022 10:23
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