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A Hard Road To Travel - Developing tools for low-cost Virtual Reality (VR) systems in the early design phases

Dokonal, Wolfgang ; Scheich, Patrick ; Huyeng, Tim-Jonathan ; Rüppel, Uwe
eds.: Stojakovic, V. ; Tepavcevic, B. (2021)
A Hard Road To Travel - Developing tools for low-cost Virtual Reality (VR) systems in the early design phases.
Towards a new, configurable architecture - 39th eCAADe Conference. Novi Sad, Serbia (8.-10. September 2021)
Conference or Workshop Item, Bibliographie

Abstract

This paper updates on the developments in the use of low-cost Virtual Reality devices for Architectural design. The authors established a workflow using the gaming software "Unity" to prepare geometry for virtual environments and developed interfaces for a more natural movement inside the virtual world. We will give a summary on the old experiments and explain about our latest develoments in refining the workflow and the interfaces within a new setting. Architects teamed up with civil engineers with a focus on computer science. Due to new hardware developments, we could change the systems from wired to wireless and added several funktions within the overall aim to keep it simple and affordable.

Item Type: Conference or Workshop Item
Erschienen: 2021
Editors: Stojakovic, V. ; Tepavcevic, B.
Creators: Dokonal, Wolfgang ; Scheich, Patrick ; Huyeng, Tim-Jonathan ; Rüppel, Uwe
Type of entry: Bibliographie
Title: A Hard Road To Travel - Developing tools for low-cost Virtual Reality (VR) systems in the early design phases
Language: English
Date: September 2021
Place of Publication: Novi Sad, Serbia
Publisher: CUMINCAD
Book Title: Towards a new, configurable architecture : Proceedings of the 39th eCAADe Conference ; Volume 2
Event Title: Towards a new, configurable architecture - 39th eCAADe Conference
Event Location: Novi Sad, Serbia
Event Dates: 8.-10. September 2021
URL / URN: http://papers.cumincad.org/cgi-bin/works/paper/ecaade2021_06...
Abstract:

This paper updates on the developments in the use of low-cost Virtual Reality devices for Architectural design. The authors established a workflow using the gaming software "Unity" to prepare geometry for virtual environments and developed interfaces for a more natural movement inside the virtual world. We will give a summary on the old experiments and explain about our latest develoments in refining the workflow and the interfaces within a new setting. Architects teamed up with civil engineers with a focus on computer science. Due to new hardware developments, we could change the systems from wired to wireless and added several funktions within the overall aim to keep it simple and affordable.

Uncontrolled Keywords: VR, Design, Low-Cost
Divisions: 13 Department of Civil and Environmental Engineering Sciences
13 Department of Civil and Environmental Engineering Sciences > Institute of Numerical Methods and Informatics in Civil Engineering
Date Deposited: 29 Sep 2021 06:14
Last Modified: 29 Sep 2021 06:14
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