Dokonal, Wolfgang ; Scheich, Patrick ; Huyeng, Tim-Jonathan ; Rüppel, Uwe
eds.: Stojakovic, V. ; Tepavcevic, B. (2021)
A Hard Road To Travel - Developing tools for low-cost Virtual Reality (VR) systems in the early design phases.
Towards a new, configurable architecture - 39th eCAADe Conference. Novi Sad, Serbia (8.-10. September 2021)
Conference or Workshop Item, Bibliographie
Abstract
This paper updates on the developments in the use of low-cost Virtual Reality devices for Architectural design. The authors established a workflow using the gaming software "Unity" to prepare geometry for virtual environments and developed interfaces for a more natural movement inside the virtual world. We will give a summary on the old experiments and explain about our latest develoments in refining the workflow and the interfaces within a new setting. Architects teamed up with civil engineers with a focus on computer science. Due to new hardware developments, we could change the systems from wired to wireless and added several funktions within the overall aim to keep it simple and affordable.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2021 |
Editors: | Stojakovic, V. ; Tepavcevic, B. |
Creators: | Dokonal, Wolfgang ; Scheich, Patrick ; Huyeng, Tim-Jonathan ; Rüppel, Uwe |
Type of entry: | Bibliographie |
Title: | A Hard Road To Travel - Developing tools for low-cost Virtual Reality (VR) systems in the early design phases |
Language: | English |
Date: | September 2021 |
Place of Publication: | Novi Sad, Serbia |
Publisher: | CUMINCAD |
Book Title: | Towards a new, configurable architecture : Proceedings of the 39th eCAADe Conference ; Volume 2 |
Event Title: | Towards a new, configurable architecture - 39th eCAADe Conference |
Event Location: | Novi Sad, Serbia |
Event Dates: | 8.-10. September 2021 |
URL / URN: | http://papers.cumincad.org/cgi-bin/works/paper/ecaade2021_06... |
Abstract: | This paper updates on the developments in the use of low-cost Virtual Reality devices for Architectural design. The authors established a workflow using the gaming software "Unity" to prepare geometry for virtual environments and developed interfaces for a more natural movement inside the virtual world. We will give a summary on the old experiments and explain about our latest develoments in refining the workflow and the interfaces within a new setting. Architects teamed up with civil engineers with a focus on computer science. Due to new hardware developments, we could change the systems from wired to wireless and added several funktions within the overall aim to keep it simple and affordable. |
Uncontrolled Keywords: | VR, Design, Low-Cost |
Divisions: | 13 Department of Civil and Environmental Engineering Sciences 13 Department of Civil and Environmental Engineering Sciences > Institute of Numerical Methods and Informatics in Civil Engineering |
Date Deposited: | 29 Sep 2021 06:14 |
Last Modified: | 29 Sep 2021 06:14 |
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