Willich, Julius von ; Schmitz, Martin ; Müller, Florian ; Schmitt, Daniel ; Mühlhäuser, Max (2020)
Podoportation: Foot-Based Locomotion in Virtual Reality.
2020 CHI Conference on Human Factors in Computing Systems (CHI '20). virtual Conference (25.-30.04.)
doi: 10.1145/3313831.3376626
Conference or Workshop Item, Bibliographie
Abstract
Virtual Reality (VR) allows for infinitely large environments. However, the physical traversable space is always limited by real-world boundaries. This discrepancy between physical and virtual dimensions renders traditional locomotion methods used in real world unfeasible. To alleviate these limitations, research proposed various artificial locomotion concepts such as teleportation, treadmills, and redirected walking. However, these concepts occupy the user's hands, require complex hardware or large physical spaces. In this paper, we contribute nine VR locomotion concepts for foot-based and hands-free locomotion, relying on the 3D position of the user's feet and the pressure applied to the sole as input modalities. We evaluate our concepts and compare them to state-of-the-art point & teleport technique in a controlled experiment with 20 participants. The results confirm the viability of our approaches for hands-free and engaging locomotion. Further, based on the findings, we contribute a wireless hardware prototype implementation.
Item Type: | Conference or Workshop Item |
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Erschienen: | 2020 |
Creators: | Willich, Julius von ; Schmitz, Martin ; Müller, Florian ; Schmitt, Daniel ; Mühlhäuser, Max |
Type of entry: | Bibliographie |
Title: | Podoportation: Foot-Based Locomotion in Virtual Reality |
Language: | English |
Date: | 2020 |
Publisher: | ACM |
Event Title: | 2020 CHI Conference on Human Factors in Computing Systems (CHI '20) |
Event Location: | virtual Conference |
Event Dates: | 25.-30.04. |
DOI: | 10.1145/3313831.3376626 |
Corresponding Links: | |
Abstract: | Virtual Reality (VR) allows for infinitely large environments. However, the physical traversable space is always limited by real-world boundaries. This discrepancy between physical and virtual dimensions renders traditional locomotion methods used in real world unfeasible. To alleviate these limitations, research proposed various artificial locomotion concepts such as teleportation, treadmills, and redirected walking. However, these concepts occupy the user's hands, require complex hardware or large physical spaces. In this paper, we contribute nine VR locomotion concepts for foot-based and hands-free locomotion, relying on the 3D position of the user's feet and the pressure applied to the sole as input modalities. We evaluate our concepts and compare them to state-of-the-art point & teleport technique in a controlled experiment with 20 participants. The results confirm the viability of our approaches for hands-free and engaging locomotion. Further, based on the findings, we contribute a wireless hardware prototype implementation. |
Uncontrolled Keywords: | Virtual Reality, Locomotion, Foot-based input, emergenCITY_INF |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Telecooperation LOEWE LOEWE > LOEWE-Zentren LOEWE > LOEWE-Zentren > emergenCITY |
TU-Projects: | HMWK|III L6-519/03/05.001-(0016)|emergenCity TP Bock |
Date Deposited: | 26 Jun 2020 07:48 |
Last Modified: | 26 Jul 2021 15:40 |
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