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Curved - free-form interaction using capacitive proximity sensors

Braun, Andreas and Zander-Walz, Sebastian and Majewski, Martin and Kuijper, Arjan (2017):
Curved - free-form interaction using capacitive proximity sensors.
In: Procedia Computer Science, 109, pp. 59-66. ISSN 18770509,
DOI: 10.1016/j.procs.2017.05.295,
[Article]

Abstract

Large interactive surfaces have found increased popularity in recent years. However, with increased surface size ergonomics become more important, as interacting for extended periods may cause fatigue. Curved is a large-surface interaction device, designed to follow the natural movement of a stretched arm when performing gestures. It tracks one or two hands above the surface, using an array of capacitive proximity sensors and supports both touch and mid-air gestures. It requires specific object tracking methods and the synchronized measurement from 32 sensors. We have created an example application for users wearing a virtual reality headset while seated that may benefit from haptic feedback and ergonomically shaped surfaces. A prototype with adaptive curvature has been created that allows us to evaluate gesture recognition performance and different surface inclinations.

Item Type: Article
Erschienen: 2017
Creators: Braun, Andreas and Zander-Walz, Sebastian and Majewski, Martin and Kuijper, Arjan
Title: Curved - free-form interaction using capacitive proximity sensors
Language: English
Abstract:

Large interactive surfaces have found increased popularity in recent years. However, with increased surface size ergonomics become more important, as interacting for extended periods may cause fatigue. Curved is a large-surface interaction device, designed to follow the natural movement of a stretched arm when performing gestures. It tracks one or two hands above the surface, using an array of capacitive proximity sensors and supports both touch and mid-air gestures. It requires specific object tracking methods and the synchronized measurement from 32 sensors. We have created an example application for users wearing a virtual reality headset while seated that may benefit from haptic feedback and ergonomically shaped surfaces. A prototype with adaptive curvature has been created that allows us to evaluate gesture recognition performance and different surface inclinations.

Journal or Publication Title: Procedia Computer Science
Journal volume: 109
Uncontrolled Keywords: Capacitive sensors, Capacitive proximity sensing, Interactive surfaces, Virtual reality (VR), Interaction devices, Gesture based interaction
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
20 Department of Computer Science > Mathematical and Applied Visual Computing
Date Deposited: 04 May 2020 09:47
DOI: 10.1016/j.procs.2017.05.295
Official URL: https://doi.org/10.1016/j.procs.2017.05.295
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