Gutbell, Ralf ; Pandikow, Lars ; Kuijper, Arjan (2018):
Web-Based Visualization Component for Geo-Information.
In: Lecture Notes in Computer Science (LNCS), 10904, In: Human Interface and the Management of Information. Interaction, Visualization, and Analytics, pp. 23-35,
Cham, Springer, International Conference on Human Interface and the Management of Information (HIMI), Las Vegas, NV, USA, 2018, ISSN 0302-9743, ISBN 978-3-319-92042-9,
DOI: 10.1007/978-3-319-92043-6_2,
[Conference or Workshop Item]
Abstract
Three-dimensional visualization of maps is becoming an increasingly important issue on the Internet. The growing computing power of consumer devices and the establishment of new technologies like HTML5 and WebGL allow a plug-in free display of 3D geo applications directly in the browser. Existing software solutions like Google Earth or Cesium either lack the necessary customizability or fail to deliver a realistic representation of the world. In this work a browser-based visualization component for geo-information is designed and a prototype is implemented in the gaming engine Unity3D. Unity3D allows translating the implementation to JavaScript and to embed it in the browser with WebGL. A comparison of the prototype with the opensource geo-visualization framework Cesium shows, that while maintaining an acceptable performance an improvement of the visual quality is achieved. Another reason to use a gaming engine as platform for our streaming algorithm is that they usually feature engines for physics, audio, traffic simulations and more, which we want to use in our future work.
Item Type: | Conference or Workshop Item |
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Erschienen: | 2018 |
Creators: | Gutbell, Ralf ; Pandikow, Lars ; Kuijper, Arjan |
Title: | Web-Based Visualization Component for Geo-Information |
Language: | English |
Abstract: | Three-dimensional visualization of maps is becoming an increasingly important issue on the Internet. The growing computing power of consumer devices and the establishment of new technologies like HTML5 and WebGL allow a plug-in free display of 3D geo applications directly in the browser. Existing software solutions like Google Earth or Cesium either lack the necessary customizability or fail to deliver a realistic representation of the world. In this work a browser-based visualization component for geo-information is designed and a prototype is implemented in the gaming engine Unity3D. Unity3D allows translating the implementation to JavaScript and to embed it in the browser with WebGL. A comparison of the prototype with the opensource geo-visualization framework Cesium shows, that while maintaining an acceptable performance an improvement of the visual quality is achieved. Another reason to use a gaming engine as platform for our streaming algorithm is that they usually feature engines for physics, audio, traffic simulations and more, which we want to use in our future work. |
Book Title: | Human Interface and the Management of Information. Interaction, Visualization, and Analytics |
Series: | Lecture Notes in Computer Science (LNCS) |
Series Volume: | 10904 |
Place of Publication: | Cham |
Publisher: | Springer |
ISBN: | 978-3-319-92042-9 |
Uncontrolled Keywords: | Geodata visualization, WebGL, 3D Visualization |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Mathematical and Applied Visual Computing |
Event Title: | International Conference on Human Interface and the Management of Information (HIMI) |
Event Location: | Las Vegas, NV, USA |
Event Dates: | 2018 |
Date Deposited: | 10 Jul 2019 12:12 |
DOI: | 10.1007/978-3-319-92043-6_2 |
URL / URN: | https://doi.org/10.1007/978-3-319-92043-6_2 |
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