TU Darmstadt / ULB / TUbiblio

Real-Time 3D Reconstruction and Pose Estimation for Human Motion Analysis

Graf, Holger ; Yoon, Sang Min ; Malerczyk, Cornelius (2010)
Real-Time 3D Reconstruction and Pose Estimation for Human Motion Analysis.
IEEE International Conference on Image Processing. Proceedings.
Conference or Workshop Item, Bibliographie

Abstract

In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in order to fit an articulated body model into the captured real-time information. We aim at analyzing athlete's movements in real-time within a 3D interactive graphics system. The paper addresses recent trends in vision based analysis and its fusion with 3D interactive computer graphics. Hence, the proposed system presents new methods for the 3D reconstruction of human body parts from calibrated multiple cameras based on voxel carving techniques and a 3D pose estimation methodology using Pseudo-Zernike Moments applied to an articulated human body model. Several algorithms have been designed for the deployment within a GPGPU environment allowing us to calculate several principle process steps from segmentation and reconstruction to volume optimization in real-time.

Item Type: Conference or Workshop Item
Erschienen: 2010
Creators: Graf, Holger ; Yoon, Sang Min ; Malerczyk, Cornelius
Type of entry: Bibliographie
Title: Real-Time 3D Reconstruction and Pose Estimation for Human Motion Analysis
Language: English
Date: 2010
Publisher: The Institute of Electrical and Electronics Engineers (IEEE), New York
Event Title: IEEE International Conference on Image Processing. Proceedings
Abstract:

In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in order to fit an articulated body model into the captured real-time information. We aim at analyzing athlete's movements in real-time within a 3D interactive graphics system. The paper addresses recent trends in vision based analysis and its fusion with 3D interactive computer graphics. Hence, the proposed system presents new methods for the 3D reconstruction of human body parts from calibrated multiple cameras based on voxel carving techniques and a 3D pose estimation methodology using Pseudo-Zernike Moments applied to an articulated human body model. Several algorithms have been designed for the deployment within a GPGPU environment allowing us to calculate several principle process steps from segmentation and reconstruction to volume optimization in real-time.

Uncontrolled Keywords: Content based video analysis, 3D Reconstruction, Pose estimation, Vision based motion capture
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 12 Nov 2018 11:16
Last Modified: 12 Nov 2018 11:16
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Send an inquiry Send an inquiry

Options (only for editors)
Show editorial Details Show editorial Details