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Simple and Efficient Normal Encoding with Error Bounds

Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. (2011)
Simple and Efficient Normal Encoding with Error Bounds.
Theory and Practice of Computer Graphics 2011.
doi: 10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
Conference or Workshop Item, Bibliographie

Abstract

Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.

Item Type: Conference or Workshop Item
Erschienen: 2011
Creators: Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W.
Type of entry: Bibliographie
Title: Simple and Efficient Normal Encoding with Error Bounds
Language: English
Date: 2011
Publisher: Eurographics Association, Goslar
Event Title: Theory and Practice of Computer Graphics 2011
DOI: 10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
Abstract:

Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.

Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Compression, Encoding, Optimization
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 12 Nov 2018 11:16
Last Modified: 04 Feb 2022 12:40
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