Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. (2011)
Simple and Efficient Normal Encoding with Error Bounds.
Theory and Practice of Computer Graphics 2011.
doi: 10.2312/LocalChapterEvents/TPCG/TPCG11/063-065
Conference or Workshop Item, Bibliographie
Abstract
Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use.
Item Type: | Conference or Workshop Item |
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Erschienen: | 2011 |
Creators: | Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. |
Type of entry: | Bibliographie |
Title: | Simple and Efficient Normal Encoding with Error Bounds |
Language: | English |
Date: | 2011 |
Publisher: | Eurographics Association, Goslar |
Event Title: | Theory and Practice of Computer Graphics 2011 |
DOI: | 10.2312/LocalChapterEvents/TPCG/TPCG11/063-065 |
Abstract: | Normal maps and bump maps are commonly used techniques to make 3D scenes more realistic. Consequently, the efficient storage of normal vectors is an important task in computer graphics. This work presents a fast, lossy compression/decompression algorithm for arbitrary resolutions. The complete source code is listed in the appendix and is ready to use. |
Uncontrolled Keywords: | Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Virtual engineering, Research Area: Confluence of graphics and vision, Compression, Encoding, Optimization |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Date Deposited: | 12 Nov 2018 11:16 |
Last Modified: | 04 Feb 2022 12:40 |
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