Schiffer, Thomas ; Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. (2011)
Real-World Geometry and Generative Knowledge.
In: Ercim News, (86)
Article, Bibliographie
Abstract
The current methods of describing the shape of three-dimensional objects can be classified into two groups: composition of primitives and procedural description. As a 3D acquisition device simply returns an agglomeration of elementary objects (eg a laser scanner returns points) a real-world data set is always a - more or less noisy - composition of primitives. A generative model, on the other hand, describes an ideal object rather than a real one. Owing to this abstract view of an object, generative techniques are often used to describe objects semantically. Consequently, generative models, rather than being a replacement for established geometry descriptions (based on points, triangles, etc.), offer a sensible, semantic enrichment.
Item Type: | Article |
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Erschienen: | 2011 |
Creators: | Schiffer, Thomas ; Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. |
Type of entry: | Bibliographie |
Title: | Real-World Geometry and Generative Knowledge |
Language: | English |
Date: | 2011 |
Journal or Publication Title: | Ercim News |
Issue Number: | 86 |
Abstract: | The current methods of describing the shape of three-dimensional objects can be classified into two groups: composition of primitives and procedural description. As a 3D acquisition device simply returns an agglomeration of elementary objects (eg a laser scanner returns points) a real-world data set is always a - more or less noisy - composition of primitives. A generative model, on the other hand, describes an ideal object rather than a real one. Owing to this abstract view of an object, generative techniques are often used to describe objects semantically. Consequently, generative models, rather than being a replacement for established geometry descriptions (based on points, triangles, etc.), offer a sensible, semantic enrichment. |
Uncontrolled Keywords: | Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Digital society, Business Field: Virtual engineering, Business Field: Visual decision support, Research Area: Confluence of graphics and vision, Research Area: Semantics in the modeling process, Generative modeling, Procedural modeling, Cultural heritage, Geometric offset |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Date Deposited: | 12 Nov 2018 11:16 |
Last Modified: | 04 Feb 2022 12:40 |
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