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Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices

Jung, Yvonne and Graf, Holger and Behr, Johannes and Kuijper, Arjan (2011):
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices.
In: Lecture Notes in Computer Science (LNCS); 6774, pp. 343-351, Springer, Berlin, Heidelberg, New York, Virtual and Mixed Reality - Systems and Applications: Part II, DOI: 10.1007/978-3-642-22024-1₃₈,
[Conference or Workshop Item]

Abstract

In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.

Item Type: Conference or Workshop Item
Erschienen: 2011
Creators: Jung, Yvonne and Graf, Holger and Behr, Johannes and Kuijper, Arjan
Title: Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices
Language: English
Abstract:

In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.

Series Name: Lecture Notes in Computer Science (LNCS); 6774
Publisher: Springer, Berlin, Heidelberg, New York
Uncontrolled Keywords: Business Field: Virtual engineering, Business Field: Visual decision support, Research Area: Confluence of graphics and vision, Deformable objects, Realtime simulation, Freeform deformation (FFD), Compute Unified Device Architecture (CUDA), Extensible 3D (X3D)
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Virtual and Mixed Reality - Systems and Applications: Part II
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1007/978-3-642-22024-1₃₈
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