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Modeling with High-level Descriptions and Low-level Details

Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W. (2014)
Modeling with High-level Descriptions and Low-level Details.
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014.
Conference or Workshop Item, Bibliographie

Abstract

Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble real-world objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time.

Item Type: Conference or Workshop Item
Erschienen: 2014
Creators: Schinko, Christoph ; Ullrich, Torsten ; Fellner, Dieter W.
Type of entry: Bibliographie
Title: Modeling with High-level Descriptions and Low-level Details
Language: English
Date: 2014
Publisher: IADIS Press
Event Title: Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014
Abstract:

Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble real-world objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time.

Uncontrolled Keywords: Business Field: Virtual engineering, Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Generative modeling, 3D Model reconstruction, 3D Reconstruction, Model based reconstruction
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 12 Nov 2018 11:16
Last Modified: 04 Feb 2022 12:39
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