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In-Situ Occlusion Resolution for Hybrid Tabletop Environments

Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
eds.: Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco (2015)
In-Situ Occlusion Resolution for Hybrid Tabletop Environments.
15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015). Bamberg, Germany (14.09.2015-18.09.2015)
Conference or Workshop Item, Bibliographie

Abstract

In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.

Item Type: Conference or Workshop Item
Erschienen: 2015
Editors: Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco
Creators: Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
Type of entry: Bibliographie
Title: In-Situ Occlusion Resolution for Hybrid Tabletop Environments
Language: English
Date: September 2015
Publisher: Springer International Publishing
Event Title: 15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015)
Event Location: Bamberg, Germany
Event Dates: 14.09.2015-18.09.2015
URL / URN: https://www.springer.com/gp/book/9783319226972
Abstract:

In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.

Uncontrolled Keywords: - TI - Area Tangible Interaction;- TI: Interactive Surfaces
Identification Number: TUD-CS-2015-0157
Additional Information:

Proceedings, Part III

Divisions: 20 Department of Computer Science
20 Department of Computer Science > Telecooperation
Date Deposited: 31 Dec 2016 12:59
Last Modified: 30 Sep 2020 13:03
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