Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max
eds.: Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco (2015)
In-Situ Occlusion Resolution for Hybrid Tabletop Environments.
15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015). Bamberg, Germany (14.09.2015-18.09.2015)
Conference or Workshop Item, Bibliographie
Abstract
In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results.
Item Type: | Conference or Workshop Item |
---|---|
Erschienen: | 2015 |
Editors: | Abascal, Julio ; Barbosa, Simone ; Fetter, Mirko ; Gross, Tom ; Palanque, Philippe ; Winckler, Marco |
Creators: | Riemann, Jan ; Khalilbeigi, Mohammadreza ; Mühlhäuser, Max |
Type of entry: | Bibliographie |
Title: | In-Situ Occlusion Resolution for Hybrid Tabletop Environments |
Language: | English |
Date: | September 2015 |
Publisher: | Springer International Publishing |
Event Title: | 15th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2015) |
Event Location: | Bamberg, Germany |
Event Dates: | 14.09.2015-18.09.2015 |
URL / URN: | https://www.springer.com/gp/book/9783319226972 |
Abstract: | In this paper we explore the use of in situ occlusion resolution in mixed physical/digital tabletop scenarios. We propose the extension of back-projected tabletops with interactive top-projection to turn the physical object's surface into peripheral displays. These displays are used to resolve occlusion in situ without the need to use additional tabletop display space and keeping the spatial perception of the occluded objects. We contribute a visualization concept and a set of interaction techniques for in situ occlusion resolution and easy access to occluded objects. The techniques are implemented in a system named ProjecTop, which is evaluated in an quantitative user study. The study results highlight how top-projection can be beneficially used. We conclude with a set of design implications derived from the study's results. |
Uncontrolled Keywords: | - TI - Area Tangible Interaction;- TI: Interactive Surfaces |
Identification Number: | TUD-CS-2015-0157 |
Additional Information: | Proceedings, Part III |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Telecooperation |
Date Deposited: | 31 Dec 2016 12:59 |
Last Modified: | 30 Sep 2020 13:03 |
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