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Connecting Computer Science and Sport. The RoboCup Simulation League

Dauscher, Peter and Flentge, Felix and Uthmann, Thomas (2004):
Connecting Computer Science and Sport. The RoboCup Simulation League.
3, In: International Journal of Computer Science in Sport, (2), pp. 43-50, [Article]

Abstract

RoboCup is a most challenging project in the field of Artificial Intelligence and Multi-Agent Technology research. In this article, we will discuss some examples showing that RoboCup Simulation League scenarios can also be interesting in the interdisciplinary cooperation between computer science and sport science. One part of the paper concentrates on the generation of surrogate data which can be used in order to test data analysis methods. Furthermore, we will discuss RoboCup scenarios as testbed for sport theory as a future perspective.

Item Type: Article
Erschienen: 2004
Creators: Dauscher, Peter and Flentge, Felix and Uthmann, Thomas
Title: Connecting Computer Science and Sport. The RoboCup Simulation League
Language: German
Abstract:

RoboCup is a most challenging project in the field of Artificial Intelligence and Multi-Agent Technology research. In this article, we will discuss some examples showing that RoboCup Simulation League scenarios can also be interesting in the interdisciplinary cooperation between computer science and sport science. One part of the paper concentrates on the generation of surrogate data which can be used in order to test data analysis methods. Furthermore, we will discuss RoboCup scenarios as testbed for sport theory as a future perspective.

Journal or Publication Title: International Journal of Computer Science in Sport
Volume: 3
Number: 2
Divisions: 20 Department of Computer Science > Telecooperation
20 Department of Computer Science
Date Deposited: 31 Dec 2016 12:59
Identification Number: Dauscher04Connecting
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