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MuSE - Using VR in System Development and Validation

Wirth, Hanno and Sokolewicz, Michael and Böhm, Klaus and John, Werner (1994):
MuSE - Using VR in System Development and Validation.
Selbstverlag, Leeds, Virtual Reality Applications. Proceedings, [Conference or Workshop Item]

Abstract

This paper describes the user interface and implementation issues encountered while designing the MuSe project. MuSe is a project in which complex systems can be simulated on a computer workstation, including project-documentation and -specification in a hypermedia format, allowing technicians or governmental ifficials to test these systems before they are actually implemented or built. Since MuSe's target users will be technicians who have little or no computer experience, the user interface had to be able to emulate the system as closely, and as "naturally", as possible. Another goal of MuSe, however, is to keep costs to a minimum, meaning avoiding specialty hardware. Therefore a Virtual Reality interface was decided upon, allowing the emulation with as little specialty hardware as possible.

Item Type: Conference or Workshop Item
Erschienen: 1994
Creators: Wirth, Hanno and Sokolewicz, Michael and Böhm, Klaus and John, Werner
Title: MuSE - Using VR in System Development and Validation
Language: English
Abstract:

This paper describes the user interface and implementation issues encountered while designing the MuSe project. MuSe is a project in which complex systems can be simulated on a computer workstation, including project-documentation and -specification in a hypermedia format, allowing technicians or governmental ifficials to test these systems before they are actually implemented or built. Since MuSe's target users will be technicians who have little or no computer experience, the user interface had to be able to emulate the system as closely, and as "naturally", as possible. Another goal of MuSe, however, is to keep costs to a minimum, meaning avoiding specialty hardware. Therefore a Virtual Reality interface was decided upon, allowing the emulation with as little specialty hardware as possible.

Publisher: Selbstverlag, Leeds
Uncontrolled Keywords: Simulation, Validation, Virtual reality (VR), User interfaces, Virtual input devices
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Virtual Reality Applications. Proceedings
Date Deposited: 16 Apr 2018 09:09
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