TU Darmstadt / ULB / TUbiblio

MuSE - Using VR in System Development and Validation

Wirth, Hanno ; Sokolewicz, Michael ; Böhm, Klaus ; John, Werner (1994)
MuSE - Using VR in System Development and Validation.
Virtual Reality Applications. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

This paper describes the user interface and implementation issues encountered while designing the MuSe project. MuSe is a project in which complex systems can be simulated on a computer workstation, including project-documentation and -specification in a hypermedia format, allowing technicians or governmental ifficials to test these systems before they are actually implemented or built. Since MuSe's target users will be technicians who have little or no computer experience, the user interface had to be able to emulate the system as closely, and as "naturally", as possible. Another goal of MuSe, however, is to keep costs to a minimum, meaning avoiding specialty hardware. Therefore a Virtual Reality interface was decided upon, allowing the emulation with as little specialty hardware as possible.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 1994
Autor(en): Wirth, Hanno ; Sokolewicz, Michael ; Böhm, Klaus ; John, Werner
Art des Eintrags: Bibliographie
Titel: MuSE - Using VR in System Development and Validation
Sprache: Englisch
Publikationsjahr: 1994
Verlag: Selbstverlag, Leeds
Veranstaltungstitel: Virtual Reality Applications. Proceedings
Kurzbeschreibung (Abstract):

This paper describes the user interface and implementation issues encountered while designing the MuSe project. MuSe is a project in which complex systems can be simulated on a computer workstation, including project-documentation and -specification in a hypermedia format, allowing technicians or governmental ifficials to test these systems before they are actually implemented or built. Since MuSe's target users will be technicians who have little or no computer experience, the user interface had to be able to emulate the system as closely, and as "naturally", as possible. Another goal of MuSe, however, is to keep costs to a minimum, meaning avoiding specialty hardware. Therefore a Virtual Reality interface was decided upon, allowing the emulation with as little specialty hardware as possible.

Freie Schlagworte: Simulation, Validation, Virtual reality (VR), User interfaces, Virtual input devices
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:09
Letzte Änderung: 16 Apr 2018 09:09
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen