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Volume Visualization in VRML

Behr, Johannes ; Alexa, Marc (2001)
Volume Visualization in VRML.
Virtual Reality Modeling Language Symposium on 3D Technologies for the World Wide Web. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Volume visualization has become an invaluable visualization tool. A wide variety of data sets coming from medical applications (e.g. MRI, CT or 3D ultrasound) or geological sensory information are represented as structured volume grids. In many application it is fa-vorable to access the data sets from the net and explore the volume on a typical PC. Modern graphics hardware makes volume render-ing at interactive rates possible. However, protocols for exchange of 3D graphics content such as VRML97 are not equipped to process volume data. This paper presents an approach using 2D/3D textures and standard rendering hardware, which allows real-time rendering of volume and polygonal data in VRML applications. The proposed environment enables the user to navigate through - and interact with - the VRML scene, combining volume and surface model data sets.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2001
Autor(en): Behr, Johannes ; Alexa, Marc
Art des Eintrags: Bibliographie
Titel: Volume Visualization in VRML
Sprache: Deutsch
Publikationsjahr: 2001
Verlag: ACM Press, New York
Veranstaltungstitel: Virtual Reality Modeling Language Symposium on 3D Technologies for the World Wide Web. Proceedings
Kurzbeschreibung (Abstract):

Volume visualization has become an invaluable visualization tool. A wide variety of data sets coming from medical applications (e.g. MRI, CT or 3D ultrasound) or geological sensory information are represented as structured volume grids. In many application it is fa-vorable to access the data sets from the net and explore the volume on a typical PC. Modern graphics hardware makes volume render-ing at interactive rates possible. However, protocols for exchange of 3D graphics content such as VRML97 are not equipped to process volume data. This paper presents an approach using 2D/3D textures and standard rendering hardware, which allows real-time rendering of volume and polygonal data in VRML applications. The proposed environment enables the user to navigate through - and interact with - the VRML scene, combining volume and surface model data sets.

Freie Schlagworte: Volume visualization, 3D Texturing, Hybrid rendering, Virtual reality modeling language (VRML)
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:05
Letzte Änderung: 16 Apr 2018 09:05
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