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Virtual Try-On : Topics in Realistic, Individualized Dressing in Virtual Reality

Divivier, A. and Trieb, R. and Ebert, A. and Hagen, H. and Groß, Clemens and Fuhrmann, Arnulph and Luckas, Volker and Encarnação, José L. and Kirchdörfer, E. and Rupp, M. and Vieth, S. and Kimmerle, Stefan and Keckeisen, Michael and Wacker, Markus and Straßer, Wolfgang and Sattler, Mirko and Sarlette, Ralf and Klein, R. (2004):
Virtual Try-On : Topics in Realistic, Individualized Dressing in Virtual Reality.
In: Virtual and Augmented Reality Status Conference 2004. Proceedings CD-ROM, [Conference or Workshop Item]

Abstract

In the course of the project Virtual Try-On new VR technologies have been developed, which form the basis for a realistic, three dimensional, (real-time) simulation and visualization of individualized garments put on by virtual counterparts of real customers. To provide this cloning and dressing of people in VR, a complete process chain is being build up starting with the touch-less 3-dimensional scanning of the human body up to a photo-realistic 3-dimensional presentation of the virtual customer dressed in the chosen pieces of clothing. The emerging platform for interactive selection and configuration of virtual garments, the "virtual shop", will be accessible in real fashion boutiques as well as over the internet, thereby supplementing the conventional distribution channels.

Item Type: Conference or Workshop Item
Erschienen: 2004
Creators: Divivier, A. and Trieb, R. and Ebert, A. and Hagen, H. and Groß, Clemens and Fuhrmann, Arnulph and Luckas, Volker and Encarnação, José L. and Kirchdörfer, E. and Rupp, M. and Vieth, S. and Kimmerle, Stefan and Keckeisen, Michael and Wacker, Markus and Straßer, Wolfgang and Sattler, Mirko and Sarlette, Ralf and Klein, R.
Title: Virtual Try-On : Topics in Realistic, Individualized Dressing in Virtual Reality
Language: German
Abstract:

In the course of the project Virtual Try-On new VR technologies have been developed, which form the basis for a realistic, three dimensional, (real-time) simulation and visualization of individualized garments put on by virtual counterparts of real customers. To provide this cloning and dressing of people in VR, a complete process chain is being build up starting with the touch-less 3-dimensional scanning of the human body up to a photo-realistic 3-dimensional presentation of the virtual customer dressed in the chosen pieces of clothing. The emerging platform for interactive selection and configuration of virtual garments, the "virtual shop", will be accessible in real fashion boutiques as well as over the internet, thereby supplementing the conventional distribution channels.

Uncontrolled Keywords: Virtual cloning, 3D Scanning, Cloth modeling, Physically based modeling, Garment rendering, Virtual try-on
Divisions: UNSPECIFIED
20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Virtual and Augmented Reality Status Conference 2004. Proceedings CD-ROM
Date Deposited: 16 Apr 2018 09:04
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