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Physically Based Deformable Models in Computer Graphics

Nealen, Andrew ; Müller, Matthias ; Keiser, Richard ; Boxermann, Eddy ; Carlson, Mark (2005)
Physically Based Deformable Models in Computer Graphics.
Eurographics 2005. STAR - State of the Art Reports.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich GM97 have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, meshfree methods, coupled particle systems and reduced deformable models based on modal analysis. For completeness, we also make a connection to the simulation of other continua, such as fluids, gases and melting objects. Since time integration is inherent to all simulated phenomena, the general notion of time discretization is treated separately, while specifics are left to the respective models. Finally, we discuss areas of application, such as elastoplastic deformation and fracture, cloth and hair animation, virtual surgery simulation, interactive entertainment and fluid/smoke animation, and also suggest areas for future research.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2005
Autor(en): Nealen, Andrew ; Müller, Matthias ; Keiser, Richard ; Boxermann, Eddy ; Carlson, Mark
Art des Eintrags: Bibliographie
Titel: Physically Based Deformable Models in Computer Graphics
Sprache: Deutsch
Publikationsjahr: 2005
Verlag: The Eurographics Association
Veranstaltungstitel: Eurographics 2005. STAR - State of the Art Reports
Kurzbeschreibung (Abstract):

Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich GM97 have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, meshfree methods, coupled particle systems and reduced deformable models based on modal analysis. For completeness, we also make a connection to the simulation of other continua, such as fluids, gases and melting objects. Since time integration is inherent to all simulated phenomena, the general notion of time discretization is treated separately, while specifics are left to the respective models. Finally, we discuss areas of application, such as elastoplastic deformation and fracture, cloth and hair animation, virtual surgery simulation, interactive entertainment and fluid/smoke animation, and also suggest areas for future research.

Freie Schlagworte: Physically based modeling, Animation, Virtual reality (VR)
Fachbereich(e)/-gebiet(e): nicht bekannt
20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:04
Letzte Änderung: 16 Apr 2018 09:04
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