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Information Technology for Cultural Heritage

Settgast, Volker and Ullrich, Torsten and Fellner, Dieter W. (2007):
Information Technology for Cultural Heritage.
In: IEEE Potentials, pp. 38-43, 26, (4), [Article]

Abstract

Information technology applications in the field of cultural heritage include various disciplines of computer science. The work flow from archaeological discovery to scientific preparation demands multidisciplinary cooperation and interaction at various levels. This article describes the information technology pipeline from the computer science point of view. The description starts with the model acquisition. Computer vision algorithms are able to generate a raw three-dimensional (3-D) model using input data such as photos and scans. In the next step, computer graphics methods create an accurate, highlevel model description. Besides geometric information, each model needs semantic metadata to perform digital library tasks such as storage, markup, indexing, and retrieval. A structured repository of virtual artifacts completes the pipeline - at least from the computer science point of view.

Item Type: Article
Erschienen: 2007
Creators: Settgast, Volker and Ullrich, Torsten and Fellner, Dieter W.
Title: Information Technology for Cultural Heritage
Language: English
Abstract:

Information technology applications in the field of cultural heritage include various disciplines of computer science. The work flow from archaeological discovery to scientific preparation demands multidisciplinary cooperation and interaction at various levels. This article describes the information technology pipeline from the computer science point of view. The description starts with the model acquisition. Computer vision algorithms are able to generate a raw three-dimensional (3-D) model using input data such as photos and scans. In the next step, computer graphics methods create an accurate, highlevel model description. Besides geometric information, each model needs semantic metadata to perform digital library tasks such as storage, markup, indexing, and retrieval. A structured repository of virtual artifacts completes the pipeline - at least from the computer science point of view.

Journal or Publication Title: IEEE Potentials
Volume: 26
Number: 4
Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Cultural heritage, Workflow management, 3D Model acquisition, Metadata, Information storage and retrieval
Divisions: UNSPECIFIED
20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Date Deposited: 16 Apr 2018 09:03
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