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Progressive Combined B-reps - Multi-Resolution Meshes for Interactive Real-time Shape Design

Havemann, Sven ; Fellner, Dieter W. (2008)
Progressive Combined B-reps - Multi-Resolution Meshes for Interactive Real-time Shape Design.
Journal of WSCG Vol. 16 No. 1-3, 2008. Proceedings.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive modeling and visualization of models composed of both free-form and polygonal parts. It is based on a half-edge data structure combined with Catmull/Clark subdivision surfaces. In addition to displaying the curved parts of the surface at an adaptive level-of-detail, the control mesh itself can be changed interactively at runtime using Euler operators. The tessellation of changed parts of the mesh is incrementally updated in real time. All changes in the mesh are logged, so that a complete undo/redo mechanism can be provided. We introduce Euler macros as a grouping mechanism for Euler operator sequences. The macro dependency graph, a directed acyclic graph, can be used for creating progressively increasing resolutions of the control mesh, and to guide the view-dependent refinement (pcB-rep). We consider Progessive Combined B-reps to be of use for data visualization and interactive 3D modeling, as well as a compact representation of synthetic 3D models.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2008
Autor(en): Havemann, Sven ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Progressive Combined B-reps - Multi-Resolution Meshes for Interactive Real-time Shape Design
Sprache: Englisch
Publikationsjahr: 2008
Verlag: University of West Bohemia, Plzen
Veranstaltungstitel: Journal of WSCG Vol. 16 No. 1-3, 2008. Proceedings
Kurzbeschreibung (Abstract):

We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive modeling and visualization of models composed of both free-form and polygonal parts. It is based on a half-edge data structure combined with Catmull/Clark subdivision surfaces. In addition to displaying the curved parts of the surface at an adaptive level-of-detail, the control mesh itself can be changed interactively at runtime using Euler operators. The tessellation of changed parts of the mesh is incrementally updated in real time. All changes in the mesh are logged, so that a complete undo/redo mechanism can be provided. We introduce Euler macros as a grouping mechanism for Euler operator sequences. The macro dependency graph, a directed acyclic graph, can be used for creating progressively increasing resolutions of the control mesh, and to guide the view-dependent refinement (pcB-rep). We consider Progessive Combined B-reps to be of use for data visualization and interactive 3D modeling, as well as a compact representation of synthetic 3D models.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), 3D Modeling, Tessellation
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 16 Apr 2018 09:03
Letzte Änderung: 04 Feb 2022 12:41
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