Mendez, Erick and Schall, Gerhard and Havemann, Sven and Junghanns, Sebastian and Fellner, Dieter W. and Schmalstieg, Dieter (2008):
Generating Semantic 3D Models of Underground Infrastructure.
In: IEEE Computer Graphics and Applications, 28 (3), pp. 48-57. [Article]
Abstract
By combining two previously unrelated techniques - semantic markup in a scene-graph and generative modeling - a new framework retains semantic information until late in the rendering pipeline. This is a crucial prerequisite for achieving enhanced visualization effects and interactive behavior that doesn't compromise interactive frame rates. The proposed system creates interactive 3D visualizations from 2D geospatial databases in the domain of utility companies' underground infrastructure, creating urban models based on the companies' real-world data. The system encodes the 3D models in a scene-graph that mixes visual models with semantic markup that interactively filters and styles the models. The actual graphics primitives are generated on the fly by scripts that are attached to the scene-graph nodes.
Item Type: | Article |
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Erschienen: | 2008 |
Creators: | Mendez, Erick and Schall, Gerhard and Havemann, Sven and Junghanns, Sebastian and Fellner, Dieter W. and Schmalstieg, Dieter |
Title: | Generating Semantic 3D Models of Underground Infrastructure |
Language: | English |
Abstract: | By combining two previously unrelated techniques - semantic markup in a scene-graph and generative modeling - a new framework retains semantic information until late in the rendering pipeline. This is a crucial prerequisite for achieving enhanced visualization effects and interactive behavior that doesn't compromise interactive frame rates. The proposed system creates interactive 3D visualizations from 2D geospatial databases in the domain of utility companies' underground infrastructure, creating urban models based on the companies' real-world data. The system encodes the 3D models in a scene-graph that mixes visual models with semantic markup that interactively filters and styles the models. The actual graphics primitives are generated on the fly by scripts that are attached to the scene-graph nodes. |
Journal or Publication Title: | IEEE Computer Graphics and Applications |
Journal volume: | 28 |
Number: | 3 |
Uncontrolled Keywords: | Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Augmented reality (AR), Generative modeling, 3D City models, Semantic modeling |
Divisions: | UNSPECIFIED 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Date Deposited: | 16 Apr 2018 09:03 |
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Suche nach Titel in: | TUfind oder in Google |
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