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The human factor: A simulation environment for networked mobile social applications

Richerzhagen, Nils and Richerzhagen, Björn and Stingl, Dominik and Steinmetz, Ralf :
The human factor: A simulation environment for networked mobile social applications.
In: 2017 International Conference on Networked Systems (NetSys).
[Conference or Workshop Item] , (2017)

Abstract

Networked mobile social applications are becoming increasingly popular with Pokémon Go being a recent example. These applications focus on direct interaction between mobile users within close proximity. As a result, tailored communication systems have been proposed to exploit the resulting locality properties by augmenting typical cloud-based application infrastructures with local ad hoc communication. However, evaluating these communication systems is challenging: (i) client mobility heavily influences interaction and, thus, the resulting workload; (ii) a multitude of connectivity models needs to be considered for direct ad hoc communication, cellular networks, and potential Wi-Fi offloading scenarios. Consequently, we present a set of human mobility models, interaction models for networked social applications, and communication models to ease the creation of these surrounding heterogeneous scenarios for the considered communication systems. We integrate these models into a common simulation and prototyping environment, bridging the gap between mobility and network simulation and allowing the combined study of human-centric and network-centric effects. We show the applicability and resulting insights of our proposed models for two case studies: a mobile augmented reality game and a monitoring service utilizing multi-dimensional offloading.

Item Type: Conference or Workshop Item
Erschienen: 2017
Creators: Richerzhagen, Nils and Richerzhagen, Björn and Stingl, Dominik and Steinmetz, Ralf
Title: The human factor: A simulation environment for networked mobile social applications
Language: English
Abstract:

Networked mobile social applications are becoming increasingly popular with Pokémon Go being a recent example. These applications focus on direct interaction between mobile users within close proximity. As a result, tailored communication systems have been proposed to exploit the resulting locality properties by augmenting typical cloud-based application infrastructures with local ad hoc communication. However, evaluating these communication systems is challenging: (i) client mobility heavily influences interaction and, thus, the resulting workload; (ii) a multitude of connectivity models needs to be considered for direct ad hoc communication, cellular networks, and potential Wi-Fi offloading scenarios. Consequently, we present a set of human mobility models, interaction models for networked social applications, and communication models to ease the creation of these surrounding heterogeneous scenarios for the considered communication systems. We integrate these models into a common simulation and prototyping environment, bridging the gap between mobility and network simulation and allowing the combined study of human-centric and network-centric effects. We show the applicability and resulting insights of our proposed models for two case studies: a mobile augmented reality game and a monitoring service utilizing multi-dimensional offloading.

Uncontrolled Keywords: augmented reality;computer games;human factors;mobile computing;social networking (online);common simulation;human factor;human mobility models;human-centric effects;interaction models;mobile augmented reality game;multidimensional offloading;network-centric effects;networked mobile social applications;prototyping environment;simulation environment;Ad hoc networks;Augmented reality;Games;Mobile communication;Mobile computing;Wireless fidelity
Divisions: 18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Multimedia Communications
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > B: Adaptation Mechanisms > Subpproject B1: Monitoring and Analysis
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms > Subproject C2: Information-centred perspective
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms > Subproject C3: Content-centred perspective
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > B: Adaptation Mechanisms
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms
18 Department of Electrical Engineering and Information Technology
DFG-Collaborative Research Centres (incl. Transregio)
Event Title: 2017 International Conference on Networked Systems (NetSys)
Date Deposited: 01 Oct 2017 20:44
DOI: 10.1109/NetSys.2017.7903955
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