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Content Generation for Serious Games

Dey, Rahul and Konnert, Johannes (2016):
Content Generation for Serious Games.
In: LNCS 9970, In: Entertainment Computing and Serious Games, Berlin, Springer International Publishing, pp. 174-188, [Online-Edition: http://www.springer.com/de/book/9783319461519#aboutBook],
[Book Section]

Item Type: Book Section
Erschienen: 2016
Creators: Dey, Rahul and Konnert, Johannes
Title: Content Generation for Serious Games
Language: English
Title of Book: Entertainment Computing and Serious Games
Series Name: LNCS 9970
Volume: 1
Place of Publication: Berlin
Publisher: Springer International Publishing
ISBN: 978-3-319-46151-9
Divisions: 18 Department of Electrical Engineering and Information Technology
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Multimedia Communications
Date Deposited: 18 Apr 2017 08:37
Official URL: http://www.springer.com/de/book/9783319461519#aboutBook
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