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Multiplayer Serious Games

Wendel, Viktor ; Konert, Johannes (2016)
Multiplayer Serious Games.
In: Serious Games - Foundations, Concepts and Practice
doi: 10.1007/978-3-319-40612-1_8
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

This chapter covers the topic of multiplayer serious games. Multiplayer games are discussed in terms of game types and forms, genres and techniques, as well as their impact on the use of multiplayer games. Based on that, this chapter will show how different types of multiplayer genres and techniques can be used for various serious game purposes. This chapter further provides an introduction to the topic of collaborative learning and collaborative multiplayer games—and their use for game-based collaborative learning. We discuss how collaborative learning concepts are inherently used by some massive multiplayer online games, and how those concepts can be used more thoroughly by using the multiplayer paradigm for game-based collaborative learning. Further, it is shown how various multiplayer design aspects like number of players, persistency, matchmaking, interaction, or social aspects need to be considered in the design phase of a multiplayer game.

Typ des Eintrags: Buchkapitel
Erschienen: 2016
Autor(en): Wendel, Viktor ; Konert, Johannes
Art des Eintrags: Bibliographie
Titel: Multiplayer Serious Games
Sprache: Englisch
Publikationsjahr: 26 August 2016
Ort: Berlin
Verlag: Springer
Buchtitel: Serious Games - Foundations, Concepts and Practice
DOI: 10.1007/978-3-319-40612-1_8
URL / URN: http://www.springer.com/de/book/9783319406114
Kurzbeschreibung (Abstract):

This chapter covers the topic of multiplayer serious games. Multiplayer games are discussed in terms of game types and forms, genres and techniques, as well as their impact on the use of multiplayer games. Based on that, this chapter will show how different types of multiplayer genres and techniques can be used for various serious game purposes. This chapter further provides an introduction to the topic of collaborative learning and collaborative multiplayer games—and their use for game-based collaborative learning. We discuss how collaborative learning concepts are inherently used by some massive multiplayer online games, and how those concepts can be used more thoroughly by using the multiplayer paradigm for game-based collaborative learning. Further, it is shown how various multiplayer design aspects like number of players, persistency, matchmaking, interaction, or social aspects need to be considered in the design phase of a multiplayer game.

Fachbereich(e)/-gebiet(e): 18 Fachbereich Elektrotechnik und Informationstechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Datentechnik > Multimedia Kommunikation
Hinterlegungsdatum: 20 Okt 2016 07:11
Letzte Änderung: 24 Jan 2023 13:58
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