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Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data

Irmler, Robert and Schwöbel, Christian and Rüppel, Uwe (2016):
Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data.
In: Proceedings of the 16th International Conference on Computing in Civil and Building Engineering, In: International Conference on Computing in Civil and Building Engineering (ICCCBE), Osaka, Japan, 06.-08. Juli 2016, ISBN 978-4-9907371-2-2,
[Conference or Workshop Item]

Abstract

About 28 % of German energy consumption is caused solely by the residential sector. One attempt to increase energy efficiency in this area is the use of smart metering devices. As different studies have shown, if tenants are provided with a continuous and detailed visualization and analysis of their energy consumption, energy savings of more than 10 % can be accomplished. This paper describes the current state of the research project “SmartER Game” (Smart Energy Ranking Game) which is funded by the German Federal Ministry for the Environment, Nature Conservation, Building and Nuclear Safety. The research project aims on raising awareness for the way we consume energy and encouraging a more energy efficient behavior. To accomplish this, a browser application is designed, which extends the pure visualization approach by gaming elements like rankings, avatars and competitions. Within the application users are able to monitor and analyze their energy consumption (electricity and gas) and, in particular, to compare their energy consumption to other participants. The paper describes challenges and solutions regarding the data collection within an inhomogeneous metering environment and explains the approach on using this data to create a gamified application with competitive elements.

Item Type: Conference or Workshop Item
Erschienen: 2016
Creators: Irmler, Robert and Schwöbel, Christian and Rüppel, Uwe
Title: Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data
Language: English
Abstract:

About 28 % of German energy consumption is caused solely by the residential sector. One attempt to increase energy efficiency in this area is the use of smart metering devices. As different studies have shown, if tenants are provided with a continuous and detailed visualization and analysis of their energy consumption, energy savings of more than 10 % can be accomplished. This paper describes the current state of the research project “SmartER Game” (Smart Energy Ranking Game) which is funded by the German Federal Ministry for the Environment, Nature Conservation, Building and Nuclear Safety. The research project aims on raising awareness for the way we consume energy and encouraging a more energy efficient behavior. To accomplish this, a browser application is designed, which extends the pure visualization approach by gaming elements like rankings, avatars and competitions. Within the application users are able to monitor and analyze their energy consumption (electricity and gas) and, in particular, to compare their energy consumption to other participants. The paper describes challenges and solutions regarding the data collection within an inhomogeneous metering environment and explains the approach on using this data to create a gamified application with competitive elements.

Title of Book: Proceedings of the 16th International Conference on Computing in Civil and Building Engineering
ISBN: 978-4-9907371-2-2
Uncontrolled Keywords: Energy Efficiency, Gamification, Serious Game, Smart Metering, User Behavior
Divisions: 13 Department of Civil and Environmental Engineering Sciences
13 Department of Civil and Environmental Engineering Sciences > Institute of Numerical Methods and Informatics in Civil Engineering
Event Title: International Conference on Computing in Civil and Building Engineering (ICCCBE)
Event Location: Osaka, Japan
Event Dates: 06.-08. Juli 2016
Date Deposited: 29 Aug 2016 09:51
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