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Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data

Irmler, Robert ; Schwöbel, Christian ; Rüppel, Uwe (2016)
Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data.
International Conference on Computing in Civil and Building Engineering (ICCCBE). Osaka, Japan (06.-08. Juli 2016)
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

About 28 % of German energy consumption is caused solely by the residential sector. One attempt to increase energy efficiency in this area is the use of smart metering devices. As different studies have shown, if tenants are provided with a continuous and detailed visualization and analysis of their energy consumption, energy savings of more than 10 % can be accomplished. This paper describes the current state of the research project “SmartER Game” (Smart Energy Ranking Game) which is funded by the German Federal Ministry for the Environment, Nature Conservation, Building and Nuclear Safety. The research project aims on raising awareness for the way we consume energy and encouraging a more energy efficient behavior. To accomplish this, a browser application is designed, which extends the pure visualization approach by gaming elements like rankings, avatars and competitions. Within the application users are able to monitor and analyze their energy consumption (electricity and gas) and, in particular, to compare their energy consumption to other participants. The paper describes challenges and solutions regarding the data collection within an inhomogeneous metering environment and explains the approach on using this data to create a gamified application with competitive elements.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2016
Autor(en): Irmler, Robert ; Schwöbel, Christian ; Rüppel, Uwe
Art des Eintrags: Bibliographie
Titel: Smart Energy Ranking Game to improve energy efficient user behavior based on smart metering data
Sprache: Englisch
Publikationsjahr: 6 Juli 2016
Buchtitel: Proceedings of the 16th International Conference on Computing in Civil and Building Engineering
Veranstaltungstitel: International Conference on Computing in Civil and Building Engineering (ICCCBE)
Veranstaltungsort: Osaka, Japan
Veranstaltungsdatum: 06.-08. Juli 2016
Kurzbeschreibung (Abstract):

About 28 % of German energy consumption is caused solely by the residential sector. One attempt to increase energy efficiency in this area is the use of smart metering devices. As different studies have shown, if tenants are provided with a continuous and detailed visualization and analysis of their energy consumption, energy savings of more than 10 % can be accomplished. This paper describes the current state of the research project “SmartER Game” (Smart Energy Ranking Game) which is funded by the German Federal Ministry for the Environment, Nature Conservation, Building and Nuclear Safety. The research project aims on raising awareness for the way we consume energy and encouraging a more energy efficient behavior. To accomplish this, a browser application is designed, which extends the pure visualization approach by gaming elements like rankings, avatars and competitions. Within the application users are able to monitor and analyze their energy consumption (electricity and gas) and, in particular, to compare their energy consumption to other participants. The paper describes challenges and solutions regarding the data collection within an inhomogeneous metering environment and explains the approach on using this data to create a gamified application with competitive elements.

Freie Schlagworte: Energy Efficiency, Gamification, Serious Game, Smart Metering, User Behavior
Fachbereich(e)/-gebiet(e): 13 Fachbereich Bau- und Umweltingenieurwissenschaften
13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Numerische Methoden und Informatik im Bauwesen
Hinterlegungsdatum: 29 Aug 2016 09:51
Letzte Änderung: 04 Jan 2021 14:06
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