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Transition-enabled Event Dissemination for Pervasive Mobile Multiplayer Games

Richerzhagen, Björn and Schiller, Marc and Lehn, Max and Lapiner, Denis and Steinmetz, Ralf (2015):
Transition-enabled Event Dissemination for Pervasive Mobile Multiplayer Games.
In: Proc. IEEE WoWMoM, [Conference or Workshop Item]

Abstract

Today's smartphones feature sophisticated computational capabilities as well as a plethora of sensors, enabling new kinds of applications. One popular example are pervasive mobile multiplayer games, where interactions with other users or physical objects in the real world are part of the gameplay. This induces a notion of locality, as a user's actions affect other nearby users. However, this locality in the interaction is not reflected in the underlying communication system. Events triggered by users are sent via the cellular connection to a remote data center, where they are processed and then distributed to other players, again via the cellular link. In this work, we demonstrate an event dissemination system that utilizes the available local communication interfaces of today's smartphones to distribute events in groups of nearby players. The system executes transitions between different communication interfaces (e.g.,Bluetooth or Wi-Fi Direct) and the utilized dissemination protocol depending on the size and density of the group of players, thereby exploiting the characteristics of the chosen interface. Attendees can experience the resulting benefits in terms of latency and update frequency by playing our mobile pervasive multiplayer game TOWER WORLD at the venue

Item Type: Conference or Workshop Item
Erschienen: 2015
Creators: Richerzhagen, Björn and Schiller, Marc and Lehn, Max and Lapiner, Denis and Steinmetz, Ralf
Title: Transition-enabled Event Dissemination for Pervasive Mobile Multiplayer Games
Language: English
Abstract:

Today's smartphones feature sophisticated computational capabilities as well as a plethora of sensors, enabling new kinds of applications. One popular example are pervasive mobile multiplayer games, where interactions with other users or physical objects in the real world are part of the gameplay. This induces a notion of locality, as a user's actions affect other nearby users. However, this locality in the interaction is not reflected in the underlying communication system. Events triggered by users are sent via the cellular connection to a remote data center, where they are processed and then distributed to other players, again via the cellular link. In this work, we demonstrate an event dissemination system that utilizes the available local communication interfaces of today's smartphones to distribute events in groups of nearby players. The system executes transitions between different communication interfaces (e.g.,Bluetooth or Wi-Fi Direct) and the utilized dissemination protocol depending on the size and density of the group of players, thereby exploiting the characteristics of the chosen interface. Attendees can experience the resulting benefits in terms of latency and update frequency by playing our mobile pervasive multiplayer game TOWER WORLD at the venue

Title of Book: Proc. IEEE WoWMoM
Divisions: 18 Department of Electrical Engineering and Information Technology
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering > Multimedia Communications
Zentrale Einrichtungen
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms > Subproject C2: Information-centred perspective
18 Department of Electrical Engineering and Information Technology > Institute of Computer Engineering
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres
DFG-Collaborative Research Centres (incl. Transregio)
Date Deposited: 24 Jul 2015 13:41
Additional Information:

Projektbereich: Peer-to-Peer Networking, Networked Gaming

Identification Number: MAKI-2015-015
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