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nSense: Decentralized Interest Management in Higher Dimensions through Mutual Notification

Robert, Rehner and Castro, Maribel Zamorano and Buchmann, Alejandro (2014):
nSense: Decentralized Interest Management in Higher Dimensions through Mutual Notification.
Nagoya, Japan , IEEE, In: The 13th Annual Workshop on Network and Systems Support for Games, [Online-Edition: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7008...],
[Conference or Workshop Item]

Abstract

Interest management is a key component of decentralized multiplayer gaming overlays. Current approaches are limited to two, sometimes three spatial dimensions. Considering games that use game features like portals and unit-type visibility, this limitation either forces the game designer to omit such features or it causes increased latency and bandwidth for the player. In this work we present and evaluate nSense, a decentralized interest management scheme that can be used for an arbitrary number of dimensions. It uses mutual notification so it only needs to connect to players with close proximity. Therefore it is highly scalable and suitable for massive multiplayer online games.

Item Type: Conference or Workshop Item
Erschienen: 2014
Creators: Robert, Rehner and Castro, Maribel Zamorano and Buchmann, Alejandro
Title: nSense: Decentralized Interest Management in Higher Dimensions through Mutual Notification
Language: English
Abstract:

Interest management is a key component of decentralized multiplayer gaming overlays. Current approaches are limited to two, sometimes three spatial dimensions. Considering games that use game features like portals and unit-type visibility, this limitation either forces the game designer to omit such features or it causes increased latency and bandwidth for the player. In this work we present and evaluate nSense, a decentralized interest management scheme that can be used for an arbitrary number of dimensions. It uses mutual notification so it only needs to connect to players with close proximity. Therefore it is highly scalable and suitable for massive multiplayer online games.

Place of Publication: Nagoya, Japan
Publisher: IEEE
Divisions: Zentrale Einrichtungen
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms > Subproject C2: Information-centred perspective
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres > CRC 1053: MAKI – Multi-Mechanisms Adaptation for the Future Internet > C: Communication Mechanisms
DFG-Collaborative Research Centres (incl. Transregio) > Collaborative Research Centres
DFG-Collaborative Research Centres (incl. Transregio)
Event Title: The 13th Annual Workshop on Network and Systems Support for Games
Date Deposited: 30 Jan 2015 13:30
Official URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7008...
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