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CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance

Elsayed, Hesham ; Hoffmann, Philipp ; Günther, Sebastian ; Schmitz, Martin ; Weigel, Martin ; Mühlhäuser, Max ; Müller, Florian (2021)
CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance.
DIS '21: Designing Interactive Systems Conference 2021. virtual Conference (28.06.-02.07.2021)
doi: 10.1145/3461778.3462026
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. At present, the influence of display types and visualizations have not been investigated in the literature. These factors are important as they directly impact perception and cognitive load, and hence influence the performance of participants. In this paper, we conducted a controlled experiment with 20 participants to compare the use of five display types with different screen sizes: smartphones, tablets, desktop monitors, TVs, and large displays. On each device, we compared three common visualizations for posture guidance: skeletons, silhouettes, and 3d body models. To conduct our assessment, we developed a mobile and cross-platform system that only requires a single camera. Our results show that compared to a smartphone display, larger displays show a lower error. Regarding the choice of visualization, participants rated 3D body models as significantly more usable in comparison to a skeleton visualization.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2021
Autor(en): Elsayed, Hesham ; Hoffmann, Philipp ; Günther, Sebastian ; Schmitz, Martin ; Weigel, Martin ; Mühlhäuser, Max ; Müller, Florian
Art des Eintrags: Bibliographie
Titel: CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance
Sprache: Englisch
Publikationsjahr: Juni 2021
Verlag: ACM
Buchtitel: DIS 2021: Proceedings of the 2021 ACM Designing Interactive Systems Conference
Veranstaltungstitel: DIS '21: Designing Interactive Systems Conference 2021
Veranstaltungsort: virtual Conference
Veranstaltungsdatum: 28.06.-02.07.2021
DOI: 10.1145/3461778.3462026
URL / URN: https://dl.acm.org/doi/10.1145/3461778.3462026
Kurzbeschreibung (Abstract):

Computer-supported posture guidance is used in sports, dance training, expression of art with movements, and learning gestures for interaction. At present, the influence of display types and visualizations have not been investigated in the literature. These factors are important as they directly impact perception and cognitive load, and hence influence the performance of participants. In this paper, we conducted a controlled experiment with 20 participants to compare the use of five display types with different screen sizes: smartphones, tablets, desktop monitors, TVs, and large displays. On each device, we compared three common visualizations for posture guidance: skeletons, silhouettes, and 3d body models. To conduct our assessment, we developed a mobile and cross-platform system that only requires a single camera. Our results show that compared to a smartphone display, larger displays show a lower error. Regarding the choice of visualization, participants rated 3D body models as significantly more usable in comparison to a skeleton visualization.

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Telekooperation
Hinterlegungsdatum: 17 Jan 2022 10:23
Letzte Änderung: 17 Jan 2022 10:23
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