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Web-Based Visualization Component for Geo-Information

Gutbell, Ralf and Pandikow, Lars and Kuijper, Arjan (2018):
Web-Based Visualization Component for Geo-Information.
In: Human Interface and the Management of Information. Interaction, Visualization, and Analytics, Cham, Springer, In: International Conference on Human Interface and the Management of Information (HIMI), Las Vegas, NV, USA, 2018, In: Lecture Notes in Computer Science (LNCS), 10904, ISSN 0302-9743,
ISBN 978-3-319-92042-9,
DOI: 10.1007/978-3-319-92043-6_2,
[Online-Edition: https://doi.org/10.1007/978-3-319-92043-6_2],
[Conference or Workshop Item]

Abstract

Three-dimensional visualization of maps is becoming an increasingly important issue on the Internet. The growing computing power of consumer devices and the establishment of new technologies like HTML5 and WebGL allow a plug-in free display of 3D geo applications directly in the browser. Existing software solutions like Google Earth or Cesium either lack the necessary customizability or fail to deliver a realistic representation of the world. In this work a browser-based visualization component for geo-information is designed and a prototype is implemented in the gaming engine Unity3D. Unity3D allows translating the implementation to JavaScript and to embed it in the browser with WebGL. A comparison of the prototype with the opensource geo-visualization framework Cesium shows, that while maintaining an acceptable performance an improvement of the visual quality is achieved. Another reason to use a gaming engine as platform for our streaming algorithm is that they usually feature engines for physics, audio, traffic simulations and more, which we want to use in our future work.

Item Type: Conference or Workshop Item
Erschienen: 2018
Creators: Gutbell, Ralf and Pandikow, Lars and Kuijper, Arjan
Title: Web-Based Visualization Component for Geo-Information
Language: English
Abstract:

Three-dimensional visualization of maps is becoming an increasingly important issue on the Internet. The growing computing power of consumer devices and the establishment of new technologies like HTML5 and WebGL allow a plug-in free display of 3D geo applications directly in the browser. Existing software solutions like Google Earth or Cesium either lack the necessary customizability or fail to deliver a realistic representation of the world. In this work a browser-based visualization component for geo-information is designed and a prototype is implemented in the gaming engine Unity3D. Unity3D allows translating the implementation to JavaScript and to embed it in the browser with WebGL. A comparison of the prototype with the opensource geo-visualization framework Cesium shows, that while maintaining an acceptable performance an improvement of the visual quality is achieved. Another reason to use a gaming engine as platform for our streaming algorithm is that they usually feature engines for physics, audio, traffic simulations and more, which we want to use in our future work.

Title of Book: Human Interface and the Management of Information. Interaction, Visualization, and Analytics
Series Name: Lecture Notes in Computer Science (LNCS)
Volume: 10904
Place of Publication: Cham
Publisher: Springer
ISBN: 978-3-319-92042-9
Uncontrolled Keywords: Geodata visualization, WebGL, 3D Visualization
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Mathematical and Applied Visual Computing
Event Title: International Conference on Human Interface and the Management of Information (HIMI)
Event Location: Las Vegas, NV, USA
Event Dates: 2018
Date Deposited: 10 Jul 2019 12:12
DOI: 10.1007/978-3-319-92043-6_2
Official URL: https://doi.org/10.1007/978-3-319-92043-6_2
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