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Delta Global Illumination for Mixed Reality

Thöner, Maik ; Kuijper, Arjan (2015)
Delta Global Illumination for Mixed Reality.
7th International Conference, VAMR 2015. Los Angeles, CA, USA (August 2-7, 2015)
doi: 10.1007/978-3-319-21067-4_13
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2015
Autor(en): Thöner, Maik ; Kuijper, Arjan
Art des Eintrags: Bibliographie
Titel: Delta Global Illumination for Mixed Reality
Sprache: Englisch
Publikationsjahr: August 2015
Verlag: Springer International Publishing
Buchtitel: Virtual, Augmented and Mixed Reality, Proceedings
Reihe: Lecture Notes in Computer Science (LNCS); 9179
Veranstaltungstitel: 7th International Conference, VAMR 2015
Veranstaltungsort: Los Angeles, CA, USA
Veranstaltungsdatum: August 2-7, 2015
DOI: 10.1007/978-3-319-21067-4_13
Kurzbeschreibung (Abstract):

The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.

Freie Schlagworte: Business Field: Digital society, Research Area: Human computer interaction (HCI), Research Area: Computer graphics (CG), Augmented reality (AR), Global illumination, Mixed realities, Voxel cone tracing, Realtime rendering
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 08 Mai 2019 07:03
Letzte Änderung: 08 Mai 2019 07:03
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