TU Darmstadt / ULB / TUbiblio

Towards a Voting Scheme for Calculating Light Source Positions from a Given Target Illumination

Zmugg, René and Havemann, Sven and Fellner, Dieter W. (2010):
Towards a Voting Scheme for Calculating Light Source Positions from a Given Target Illumination.
pp. 41-48, Eurographics Association, Goslar, Eigth Eurographics Italian Chapter Conference, DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/041-048,
[Conference or Workshop Item]

Abstract

Lighting conditions can make the difference between success or failure of an architectural space. The vision of space-light co-design is that architects can control the impression of an illuminated space already at an early design stage, instead of first designing spaces and then searching for a good lighting setup. As a first step towards this vision we propose a novel method to calculate potential light source positions from a given user defined target illumination. The method is independent of the tessellation of the scene and assumes a homogeneous diffuse Lambertian material. This allows using a voting system that determines potential positions for standard light sources with chosen size and brightness. Votes are cast from an illuminated surface point to all potential positions of a light source that would yield this illumination. Vote clusters consequently indicate a more probable light source position. With a slight extension the method can also identify mid-air light source positions.

Item Type: Conference or Workshop Item
Erschienen: 2010
Creators: Zmugg, René and Havemann, Sven and Fellner, Dieter W.
Title: Towards a Voting Scheme for Calculating Light Source Positions from a Given Target Illumination
Language: English
Abstract:

Lighting conditions can make the difference between success or failure of an architectural space. The vision of space-light co-design is that architects can control the impression of an illuminated space already at an early design stage, instead of first designing spaces and then searching for a good lighting setup. As a first step towards this vision we propose a novel method to calculate potential light source positions from a given user defined target illumination. The method is independent of the tessellation of the scene and assumes a homogeneous diffuse Lambertian material. This allows using a voting system that determines potential positions for standard light sources with chosen size and brightness. Votes are cast from an illuminated surface point to all potential positions of a light source that would yield this illumination. Vote clusters consequently indicate a more probable light source position. With a slight extension the method can also identify mid-air light source positions.

Publisher: Eurographics Association, Goslar
Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Radiosity, Color textures, Shading
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Eigth Eurographics Italian Chapter Conference
Date Deposited: 12 Nov 2018 11:16
DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/041-048
Export:
Suche nach Titel in: TUfind oder in Google
Send an inquiry Send an inquiry

Options (only for editors)
Show editorial Details Show editorial Details