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Interactive Textures as Spatial User Interfaces in X3D

Jung, Yvonne and Webel, Sabine and Olbrich, Manuel and Drevensek, Timm and Franke, Tobias and Roth, Marcus and Fellner, Dieter W. (2010):
Interactive Textures as Spatial User Interfaces in X3D.
pp. 147-150, ACM Press, New York, Proceedings Web3D 2010, DOI: 10.1145/1836049.1836071,
[Conference or Workshop Item]

Abstract

3D applications, e.g. in the context of visualization or interactive design review, can require complex user interaction to manipulate certain elements, a typical task which requires standard user interface elements. However, there are still no generalized methods for selecting and manipulating objects in 3D scenes and 3D GUI elements often fail to gather support for reasons of simplicity, leaving developers encumbered to replicate interactive elements themselves. Therefore, we present a set of nodes that introduce different kinds of 2D user interfaces to X3D. We define a base type for these user interfaces called "InteractiveTexture", which is a 2D texture node implementing slots for input forwarding. From this node we derive several user interface representations to enable complex user interaction suitable for both, desktop and immersive interaction.

Item Type: Conference or Workshop Item
Erschienen: 2010
Creators: Jung, Yvonne and Webel, Sabine and Olbrich, Manuel and Drevensek, Timm and Franke, Tobias and Roth, Marcus and Fellner, Dieter W.
Title: Interactive Textures as Spatial User Interfaces in X3D
Language: English
Abstract:

3D applications, e.g. in the context of visualization or interactive design review, can require complex user interaction to manipulate certain elements, a typical task which requires standard user interface elements. However, there are still no generalized methods for selecting and manipulating objects in 3D scenes and 3D GUI elements often fail to gather support for reasons of simplicity, leaving developers encumbered to replicate interactive elements themselves. Therefore, we present a set of nodes that introduce different kinds of 2D user interfaces to X3D. We define a base type for these user interfaces called "InteractiveTexture", which is a 2D texture node implementing slots for input forwarding. From this node we derive several user interface representations to enable complex user interaction suitable for both, desktop and immersive interaction.

Publisher: ACM Press, New York
Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Interaction, Texturing, Virtual reality (VR), Extensible 3D (X3D), 3D User interfaces
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Proceedings Web3D 2010
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1145/1836049.1836071
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