Settgast, Volker and Eggeling, Eva and Fellner, Dieter W. (2012):
The Preparation of 3D-Content for Interactive Visualization.
pp. 187-192, Fraunhofer Verlag, Stuttgart, 15. IFF-Wissenschaftstage 2012. Tagungsband, [Conference or Workshop Item]
Abstract
The presentation of 3D content is an essential part of many industrial and scientific projects. Interactive visualizations are much more useful than images and pre-rendered videos. But the creation process can be an important cost factor. Further-more, the outcome of such visualizations has to compete with state of the art computer games. It is not sufficient for interactive presentations to have the 3D content and the rendering software. The content has to be modified. In the best case the data only has to be converted to be understood by the presentation application. This task can be automated by conversion software. But in most cases the content has to be modified beyond that. Optimized scenes for interactive rendering are hardly created automatically and the modification is a time and cost-intensive procedure. Suitable measures to reduce the time and cost effort are described in this article.
Item Type: | Conference or Workshop Item |
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Erschienen: | 2012 |
Creators: | Settgast, Volker and Eggeling, Eva and Fellner, Dieter W. |
Title: | The Preparation of 3D-Content for Interactive Visualization |
Language: | English |
Abstract: | The presentation of 3D content is an essential part of many industrial and scientific projects. Interactive visualizations are much more useful than images and pre-rendered videos. But the creation process can be an important cost factor. Further-more, the outcome of such visualizations has to compete with state of the art computer games. It is not sufficient for interactive presentations to have the 3D content and the rendering software. The content has to be modified. In the best case the data only has to be converted to be understood by the presentation application. This task can be automated by conversion software. But in most cases the content has to be modified beyond that. Optimized scenes for interactive rendering are hardly created automatically and the modification is a time and cost-intensive procedure. Suitable measures to reduce the time and cost effort are described in this article. |
Publisher: | Fraunhofer Verlag, Stuttgart |
Uncontrolled Keywords: | Business Field: Virtual engineering, Research Area: Semantics in the modeling process, Forschungsgruppe Semantic Models, Immersive Systems (SMIS), 3D Data, Interactive rendering, Virtual engineering |
Divisions: | 20 Department of Computer Science 20 Department of Computer Science > Interactive Graphics Systems |
Event Title: | 15. IFF-Wissenschaftstage 2012. Tagungsband |
Date Deposited: | 12 Nov 2018 11:16 |
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Suche nach Titel in: | TUfind oder in Google |
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