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The Preparation of 3D-Content for Interactive Visualization

Settgast, Volker ; Eggeling, Eva ; Fellner, Dieter W. (2012)
The Preparation of 3D-Content for Interactive Visualization.
15. IFF-Wissenschaftstage 2012. Tagungsband.
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

The presentation of 3D content is an essential part of many industrial and scientific projects. Interactive visualizations are much more useful than images and pre-rendered videos. But the creation process can be an important cost factor. Further-more, the outcome of such visualizations has to compete with state of the art computer games. It is not sufficient for interactive presentations to have the 3D content and the rendering software. The content has to be modified. In the best case the data only has to be converted to be understood by the presentation application. This task can be automated by conversion software. But in most cases the content has to be modified beyond that. Optimized scenes for interactive rendering are hardly created automatically and the modification is a time and cost-intensive procedure. Suitable measures to reduce the time and cost effort are described in this article.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2012
Autor(en): Settgast, Volker ; Eggeling, Eva ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: The Preparation of 3D-Content for Interactive Visualization
Sprache: Englisch
Publikationsjahr: 2012
Verlag: Fraunhofer Verlag, Stuttgart
Veranstaltungstitel: 15. IFF-Wissenschaftstage 2012. Tagungsband
Kurzbeschreibung (Abstract):

The presentation of 3D content is an essential part of many industrial and scientific projects. Interactive visualizations are much more useful than images and pre-rendered videos. But the creation process can be an important cost factor. Further-more, the outcome of such visualizations has to compete with state of the art computer games. It is not sufficient for interactive presentations to have the 3D content and the rendering software. The content has to be modified. In the best case the data only has to be converted to be understood by the presentation application. This task can be automated by conversion software. But in most cases the content has to be modified beyond that. Optimized scenes for interactive rendering are hardly created automatically and the modification is a time and cost-intensive procedure. Suitable measures to reduce the time and cost effort are described in this article.

Freie Schlagworte: Business Field: Virtual engineering, Research Area: Semantics in the modeling process, Forschungsgruppe Semantic Models, Immersive Systems (SMIS), 3D Data, Interactive rendering, Virtual engineering
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:40
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