TU Darmstadt / ULB / TUbiblio

A Flexible Approach to Gesture Recognition and Interaction in X3D

Franke, Tobias and Olbrich, Manuel and Fellner, Dieter W. (2012):
A Flexible Approach to Gesture Recognition and Interaction in X3D.
pp. 171-174, ACM Press, New York, Proceedings Web3D 2012, DOI: 10.1145/2338714.2338743,
[Conference or Workshop Item]

Abstract

With the appearance of natural interaction devices such as the Microsoft Kinect or Asus Xtion PRO cameras, a whole new range of interaction modes have been opened up to developers. Tracking frameworks can make use of the additional depth image or skeleton tracking capabilities to recognize gestures. A popular example of one such implementation is the NITE framework from PrimeSense, which enables fine grained gesture recognition. However, recognized gestures come with additional information such as velocity, angle or accuracy, which are not encapsulated in a standardized format and therefore cannot be integrated into X3D in a meaningful way. In this paper, we propose a flexible way to inject gesture based meta data into X3D applications to enable fine grained interaction. We also discuss how to recognize these gestures if the underlying framework provides no mechanism to do so.

Item Type: Conference or Workshop Item
Erschienen: 2012
Creators: Franke, Tobias and Olbrich, Manuel and Fellner, Dieter W.
Title: A Flexible Approach to Gesture Recognition and Interaction in X3D
Language: English
Abstract:

With the appearance of natural interaction devices such as the Microsoft Kinect or Asus Xtion PRO cameras, a whole new range of interaction modes have been opened up to developers. Tracking frameworks can make use of the additional depth image or skeleton tracking capabilities to recognize gestures. A popular example of one such implementation is the NITE framework from PrimeSense, which enables fine grained gesture recognition. However, recognized gestures come with additional information such as velocity, angle or accuracy, which are not encapsulated in a standardized format and therefore cannot be integrated into X3D in a meaningful way. In this paper, we propose a flexible way to inject gesture based meta data into X3D applications to enable fine grained interaction. We also discuss how to recognize these gestures if the underlying framework provides no mechanism to do so.

Publisher: ACM Press, New York
Uncontrolled Keywords: Business Field: Virtual engineering, Business Field: Digital society, Research Area: Confluence of graphics and vision, Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Extensible 3D (X3D), Interaction, Gesture recognition, Kinect
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Proceedings Web3D 2012
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1145/2338714.2338743
Export:
Suche nach Titel in: TUfind oder in Google
Send an inquiry Send an inquiry

Options (only for editors)
Show editorial Details Show editorial Details