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Towards Multi-Kernel Ray Tracing for GPUs

Schiffer, Thomas and Fellner, Dieter W. (2013):
Towards Multi-Kernel Ray Tracing for GPUs.
Eurographics Association, Goslar, In: VMV 2013, DOI: 10.2312/PE.VMV.VMV13.227-228,
[Conference or Workshop Item]

Abstract

Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an analysis of current ray tracing algorithms on GPUs, a new ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the-art approaches and represents a promising avenue for future research.

Item Type: Conference or Workshop Item
Erschienen: 2013
Creators: Schiffer, Thomas and Fellner, Dieter W.
Title: Towards Multi-Kernel Ray Tracing for GPUs
Language: English
Abstract:

Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an analysis of current ray tracing algorithms on GPUs, a new ray traversal scheme called batch tracing is proposed. It decomposes the task into multiple kernels, each of which is designed for efficient execution. Our algorithm achieves comparable performance to state-of-the-art approaches and represents a promising avenue for future research.

Publisher: Eurographics Association, Goslar
Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Ray tracing, Parallel processing
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: VMV 2013
Date Deposited: 12 Nov 2018 11:16
DOI: 10.2312/PE.VMV.VMV13.227-228
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