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A Digital Look at Physical Museum Exhibits : Designing Personalized Stories with Handheld Augmented Reality in Museums

Keil, Jens and Pujol, Laia and Roussou, Maria and Engelke, Timo and Schmitt, Michael and Bockholt, Ulrich and Eleftheratou, Stamatia (2013):
A Digital Look at Physical Museum Exhibits : Designing Personalized Stories with Handheld Augmented Reality in Museums.
pp. 685-688, The Institute of Electrical and Electronics Engineers (IEEE), New York, 2013 Digital Heritage International Congress. Volume 2, DOI: 10.1109/DigitalHeritage.2013.6744836,
[Conference or Workshop Item]

Abstract

In this paper we present the design of handheld Augmented Reality (AR) experiences that are seamlessly incorporated into interactive museum narratives, specifically for the Acropolis Museum. The experiences start by forming a visitor profile that later dynamically adapts the narrative, including the AR activities, to the user's behaviour. In this cohesive narrative context, the AR activities provide four ways to digitally look at the exhibits: virtual reconstruction of the original aspect; placement in the original location; visual highlighting of interesting details and annotations; and recreation of mythological appearances. The challenges of this design are presented, concluding with a discussion and lessons learned.

Item Type: Conference or Workshop Item
Erschienen: 2013
Creators: Keil, Jens and Pujol, Laia and Roussou, Maria and Engelke, Timo and Schmitt, Michael and Bockholt, Ulrich and Eleftheratou, Stamatia
Title: A Digital Look at Physical Museum Exhibits : Designing Personalized Stories with Handheld Augmented Reality in Museums
Language: English
Abstract:

In this paper we present the design of handheld Augmented Reality (AR) experiences that are seamlessly incorporated into interactive museum narratives, specifically for the Acropolis Museum. The experiences start by forming a visitor profile that later dynamically adapts the narrative, including the AR activities, to the user's behaviour. In this cohesive narrative context, the AR activities provide four ways to digitally look at the exhibits: virtual reconstruction of the original aspect; placement in the original location; visual highlighting of interesting details and annotations; and recreation of mythological appearances. The challenges of this design are presented, concluding with a discussion and lessons learned.

Publisher: The Institute of Electrical and Electronics Engineers (IEEE), New York
Uncontrolled Keywords: Business Field: Digital society, Augmented reality (AR), Digital storytelling, Museum installations
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: 2013 Digital Heritage International Congress. Volume 2
Date Deposited: 12 Nov 2018 11:16
DOI: 10.1109/DigitalHeritage.2013.6744836
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