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A Digital Look at Physical Museum Exhibits : Designing Personalized Stories with Handheld Augmented Reality in Museums

Keil, Jens ; Pujol, Laia ; Roussou, Maria ; Engelke, Timo ; Schmitt, Michael ; Bockholt, Ulrich ; Eleftheratou, Stamatia (2013)
A Digital Look at Physical Museum Exhibits : Designing Personalized Stories with Handheld Augmented Reality in Museums.
2013 Digital Heritage International Congress. Volume 2.
doi: 10.1109/DigitalHeritage.2013.6744836
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

In this paper we present the design of handheld Augmented Reality (AR) experiences that are seamlessly incorporated into interactive museum narratives, specifically for the Acropolis Museum. The experiences start by forming a visitor profile that later dynamically adapts the narrative, including the AR activities, to the user's behaviour. In this cohesive narrative context, the AR activities provide four ways to digitally look at the exhibits: virtual reconstruction of the original aspect; placement in the original location; visual highlighting of interesting details and annotations; and recreation of mythological appearances. The challenges of this design are presented, concluding with a discussion and lessons learned.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2013
Autor(en): Keil, Jens ; Pujol, Laia ; Roussou, Maria ; Engelke, Timo ; Schmitt, Michael ; Bockholt, Ulrich ; Eleftheratou, Stamatia
Art des Eintrags: Bibliographie
Titel: A Digital Look at Physical Museum Exhibits : Designing Personalized Stories with Handheld Augmented Reality in Museums
Sprache: Englisch
Publikationsjahr: 2013
Verlag: The Institute of Electrical and Electronics Engineers (IEEE), New York
Veranstaltungstitel: 2013 Digital Heritage International Congress. Volume 2
DOI: 10.1109/DigitalHeritage.2013.6744836
Kurzbeschreibung (Abstract):

In this paper we present the design of handheld Augmented Reality (AR) experiences that are seamlessly incorporated into interactive museum narratives, specifically for the Acropolis Museum. The experiences start by forming a visitor profile that later dynamically adapts the narrative, including the AR activities, to the user's behaviour. In this cohesive narrative context, the AR activities provide four ways to digitally look at the exhibits: virtual reconstruction of the original aspect; placement in the original location; visual highlighting of interesting details and annotations; and recreation of mythological appearances. The challenges of this design are presented, concluding with a discussion and lessons learned.

Freie Schlagworte: Business Field: Digital society, Augmented reality (AR), Digital storytelling, Museum installations
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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