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Delta Global Illumination for Mixed Reality

Thöner, Maik (2013)
Delta Global Illumination for Mixed Reality.
Technische Universität Darmstadt
Masterarbeit, Bibliographie

Kurzbeschreibung (Abstract)

The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.

Typ des Eintrags: Masterarbeit
Erschienen: 2013
Autor(en): Thöner, Maik
Art des Eintrags: Bibliographie
Titel: Delta Global Illumination for Mixed Reality
Sprache: Englisch
Publikationsjahr: 2013
Kurzbeschreibung (Abstract):

The focus point in Mixed Reality applications is the merging of objects from different realities into a new, visibly homogeneous scene. To achieve this, next to a spatial registration, a plausible illumination of the objects is required. While shadows and direct illumination can deliver a realistic look to the objects, adding indirect interaction of illumination will result in a seamless integration of objects, to appear as part of the scene instead of glued-on patches. Mixed Reality systems find appliance in entertainment areas like movies and games, as well as prototype presentations or visualization of planned or damaged constructions. We propose an algorithm based on Voxel Cone Tracing to provide Global Illumination for Mixed Reality that enables diffuse as well as specular lighting and easy to compute soft-shadows.

Freie Schlagworte: Business Field: Visual decision support, Research Area: Computer graphics (CG), Research Area: Computer vision (CV), Research Area: Human computer interaction (HCI), Ray tracing, Augmented reality (AR), Realtime 3D graphics, Realtime rendering
Zusätzliche Informationen:

61 p.

Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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