TU Darmstadt / ULB / TUbiblio

Deformation-Aware Split Grammars for Architectural Models

Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W. (2013)
Deformation-Aware Split Grammars for Architectural Models.
2013 International Conference on Cyberworlds.
doi: 10.1109/CW.2013.11
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static premodeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through freeform deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2013
Autor(en): Zmugg, René ; Thaller, Wolfgang ; Krispel, Ulrich ; Edelsbrunner, Johannes ; Havemann, Sven ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Deformation-Aware Split Grammars for Architectural Models
Sprache: Englisch
Publikationsjahr: 2013
Verlag: IEEE Computer Society Conference Publishing Services (CPS), Los Alamitos, Calif.
Veranstaltungstitel: 2013 International Conference on Cyberworlds
DOI: 10.1109/CW.2013.11
Kurzbeschreibung (Abstract):

With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static premodeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through freeform deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.

Freie Schlagworte: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Freeform deformation (FFD), Shape grammars, Computer games
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:40
PPN:
Export:
Suche nach Titel in: TUfind oder in Google
Frage zum Eintrag Frage zum Eintrag

Optionen (nur für Redakteure)
Redaktionelle Details anzeigen Redaktionelle Details anzeigen