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Procedural Shape Modeling in Digital Humanities: Potentials and Issues

Havemann, Sven ; Wagener, Olaf ; Fellner, Dieter W. (2014)
Procedural Shape Modeling in Digital Humanities: Potentials and Issues.
doi: 10.1007/978-3-662-44630-0_5
Buchkapitel, Bibliographie

Kurzbeschreibung (Abstract)

Procedural modeling is a technology that has great potential to make the abundant variety of shapes that have to be dealt with in Digital Humanities accessible and understandable. There is a gap, however, between technology on the one hand and the needs and requirements of the users in the Humanities community. In this paper we analyze the reasons for the limited uptake of procedural modeling and sketch possible ways to circumvent the problem. The key insight is that we have to find matching concepts in both fields, which are on the one hand grounded in the way shape is explained, e.g., in art history, but which can also be formalized to make them accessible to digital computers.

Typ des Eintrags: Buchkapitel
Erschienen: 2014
Autor(en): Havemann, Sven ; Wagener, Olaf ; Fellner, Dieter W.
Art des Eintrags: Bibliographie
Titel: Procedural Shape Modeling in Digital Humanities: Potentials and Issues
Sprache: Englisch
Publikationsjahr: 2014
Verlag: Springer, Berlin, Heidelberg, New York
Reihe: Lecture Notes in Computer Science (LNCS); 8355
DOI: 10.1007/978-3-662-44630-0_5
Kurzbeschreibung (Abstract):

Procedural modeling is a technology that has great potential to make the abundant variety of shapes that have to be dealt with in Digital Humanities accessible and understandable. There is a gap, however, between technology on the one hand and the needs and requirements of the users in the Humanities community. In this paper we analyze the reasons for the limited uptake of procedural modeling and sketch possible ways to circumvent the problem. The key insight is that we have to find matching concepts in both fields, which are on the one hand grounded in the way shape is explained, e.g., in art history, but which can also be formalized to make them accessible to digital computers.

Freie Schlagworte: Business Field: Digital society, Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Shape modeling, 3D Reconstruction, Procedural modeling, Domain specific languages (DSL), Digital humanities
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 04 Feb 2022 12:39
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