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Modeling with High-level Descriptions and Low-level Details

Schinko, Christoph and Ullrich, Torsten and Fellner, Dieter W. (2014):
Modeling with High-level Descriptions and Low-level Details.
pp. 328-332, IADIS Press, Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014, [Conference or Workshop Item]

Abstract

Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble real-world objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time.

Item Type: Conference or Workshop Item
Erschienen: 2014
Creators: Schinko, Christoph and Ullrich, Torsten and Fellner, Dieter W.
Title: Modeling with High-level Descriptions and Low-level Details
Language: English
Abstract:

Procedural modeling techniques can be used to encode a geometric shape on a high and abstract level: each class of objects and shapes is represented by one algorithm; and each artifact is one set of high-level parameters. In this paper, we use a generative object description and register it to real-world data e.g. laser scans. Afterwards, we can use the fitted procedural model to modify existing 3D shapes. The high-level description can be used to resemble real-world objects or create new ones. In this way, we can design shapes using both low-level details and high-level shape parameters at the same time.

Publisher: IADIS Press
Uncontrolled Keywords: Business Field: Virtual engineering, Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Modeling (MOD), Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Generative modeling, 3D Model reconstruction, 3D Reconstruction, Model based reconstruction
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014
Date Deposited: 12 Nov 2018 11:16
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