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Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum

Keil, Jens ; Engelke, Timo ; Schmitt, Michael ; Bockholt, Ulrich ; Pujol, Laia (2014)
Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum.
GCH 2014. Short Papers - Posters.
doi: 10.2312/gch.20141319
Konferenzveröffentlichung, Bibliographie

Kurzbeschreibung (Abstract)

With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.

Typ des Eintrags: Konferenzveröffentlichung
Erschienen: 2014
Autor(en): Keil, Jens ; Engelke, Timo ; Schmitt, Michael ; Bockholt, Ulrich ; Pujol, Laia
Art des Eintrags: Bibliographie
Titel: Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum
Sprache: Englisch
Publikationsjahr: 2014
Verlag: Eurographics Association, Goslar
Veranstaltungstitel: GCH 2014. Short Papers - Posters
DOI: 10.2312/gch.20141319
Kurzbeschreibung (Abstract):

With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.

Freie Schlagworte: Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Human computer interaction (HCI), Augmented reality (AR), Virtual reality (VR), User interfaces, User-centered design, Digital storytelling, Mobile interaction, User interaction
Fachbereich(e)/-gebiet(e): 20 Fachbereich Informatik
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
Hinterlegungsdatum: 12 Nov 2018 11:16
Letzte Änderung: 12 Nov 2018 11:16
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