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Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum

Keil, Jens and Engelke, Timo and Schmitt, Michael and Bockholt, Ulrich and Pujol, Laia (2014):
Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum.
pp. 17-20, Eurographics Association, Goslar, GCH 2014. Short Papers - Posters, DOI: 10.2312/gch.20141319,
[Conference or Workshop Item]

Abstract

With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.

Item Type: Conference or Workshop Item
Erschienen: 2014
Creators: Keil, Jens and Engelke, Timo and Schmitt, Michael and Bockholt, Ulrich and Pujol, Laia
Title: Lean In or Lean Back? Aspects on Interactivity & Mediation in Handheld Augmented Reality in the Museum
Language: English
Abstract:

With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.

Publisher: Eurographics Association, Goslar
Uncontrolled Keywords: Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Human computer interaction (HCI), Augmented reality (AR), Virtual reality (VR), User interfaces, User-centered design, Digital storytelling, Mobile interaction, User interaction
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: GCH 2014. Short Papers - Posters
Date Deposited: 12 Nov 2018 11:16
DOI: 10.2312/gch.20141319
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