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CultLab3D - On the Verge of 3D Mass Digitization

Santos, Pedro and Ritz, Martin and Tausch, Reimar and Schmedt, Hendrik and Monroy Rodriguez, Rafael and Stefano, Antonio and Posniak, Oliver and Fuhrmann, Constanze and Fellner, Dieter W. (2014):
CultLab3D - On the Verge of 3D Mass Digitization.
Eurographics Association, Goslar, In: GCH 2014, pp. 65-73, DOI: 10.2312/gch.20141305,
[Conference or Workshop Item]

Abstract

Acquisition of 3D geometry, texture and optical material properties of real objects still consumes a considerable amount of time, and forces humans to dedicate their full attention to this process. We propose CultLab3D, an automatic modular 3D digitization pipeline, aiming for efficient mass digitization of 3D geometry, texture, and optical material properties. CultLab3D requires minimal human intervention and reduces processing time to a fraction of today's efforts for manual digitization. The final step in our digitization workflow involves the integration of the digital object into enduring 3D Cultural Heritage Collections together with the available semantic information related to the object. In addition, a software tool facilitates virtual, location-independent analysis and publication of the virtual surrogates of the objects, and encourages collaboration between scientists all around the world. The pipeline is designed in a modular fashion and allows for further extensions to incorporate newer technologies. For instance, by switching scanning heads, it is possible to acquire coarser or more refined 3D geometry.

Item Type: Conference or Workshop Item
Erschienen: 2014
Creators: Santos, Pedro and Ritz, Martin and Tausch, Reimar and Schmedt, Hendrik and Monroy Rodriguez, Rafael and Stefano, Antonio and Posniak, Oliver and Fuhrmann, Constanze and Fellner, Dieter W.
Title: CultLab3D - On the Verge of 3D Mass Digitization
Language: English
Abstract:

Acquisition of 3D geometry, texture and optical material properties of real objects still consumes a considerable amount of time, and forces humans to dedicate their full attention to this process. We propose CultLab3D, an automatic modular 3D digitization pipeline, aiming for efficient mass digitization of 3D geometry, texture, and optical material properties. CultLab3D requires minimal human intervention and reduces processing time to a fraction of today's efforts for manual digitization. The final step in our digitization workflow involves the integration of the digital object into enduring 3D Cultural Heritage Collections together with the available semantic information related to the object. In addition, a software tool facilitates virtual, location-independent analysis and publication of the virtual surrogates of the objects, and encourages collaboration between scientists all around the world. The pipeline is designed in a modular fashion and allows for further extensions to incorporate newer technologies. For instance, by switching scanning heads, it is possible to acquire coarser or more refined 3D geometry.

Publisher: Eurographics Association, Goslar
Uncontrolled Keywords: Forschungsgruppe Semantic Models, Immersive Systems (SMIS), Business Field: Digital society, Research Area: Computer graphics (CG), Research Area: Computer vision (CV), Computer vision, Digitization and image capture, Imaging geometry, Reflectance, Image processing, 3D Scanning, Cultural heritage, Computer graphics
Divisions: 20 Department of Computer Science
20 Department of Computer Science > Interactive Graphics Systems
Event Title: GCH 2014
Date Deposited: 12 Nov 2018 11:16
DOI: 10.2312/gch.20141305
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